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I keep bottle-necking the heroes (advice)
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<blockquote data-quote="Myrhdraak" data-source="post: 7578844" data-attributes="member: 6694190"><p>4th Edition is in no sense broken. It is built to run 5 challenging combat encounters per day, whatever your level. However, if you want more of a 5e like gameplay, where there is more of a mix of encounter challenge level (some minor, some medium, and some challenging), and maybe more smaller skirmishes before the big boss fight, then you might benefit from some tweaking of its parameters. This might result in fewer challenging battles where you face a wall of Soldiers, maybe only 2 out of 9 instead of 2 to 3 out of 5. </p><p></p><p> </p><p></p><p>To give an example. I do not know how this encounter and design is built. But <u>IF</u> if is built as a single entry room with the Soldiers and a boss controller, the PCs have very little choice. By building multiple entrances to the room, where some would give the PCs an advantage, and a possibility to avoid facing a wall of Soldiers, would lead to more PC choice. Even better if they are made aware that there seems to be other entrances to the room, which they might notice before having to enter the room and face the Soldiers. Then they can backtrack and try to find that other exit that would give them an advantage. </p><p></p><p> </p><p>Example again: Maybe the room have a chandelier a PC with good Athletics or Acrobatics can reach and swing above the Soldiers, or a flight of stairs with a balcony to the right which would allow any PC running up that way to get past the wall of Soldiers and attack the controller boss directly.</p><p></p><p></p><p>I agree that 4th Edition as written do not encourage this kind of game play. So it is up to the DM to decide if he or she want to do it. I would personally not overuse it, but once in a while if I see frustration around the table, or a need to move the story forward rather than getting bogged down in a fight nobody enjoys, I would personally use it. But it's up to the DM's game style of course. </p><p></p><p>/Myrhdraak</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7578844, member: 6694190"] 4th Edition is in no sense broken. It is built to run 5 challenging combat encounters per day, whatever your level. However, if you want more of a 5e like gameplay, where there is more of a mix of encounter challenge level (some minor, some medium, and some challenging), and maybe more smaller skirmishes before the big boss fight, then you might benefit from some tweaking of its parameters. This might result in fewer challenging battles where you face a wall of Soldiers, maybe only 2 out of 9 instead of 2 to 3 out of 5. To give an example. I do not know how this encounter and design is built. But [U]IF[/U] if is built as a single entry room with the Soldiers and a boss controller, the PCs have very little choice. By building multiple entrances to the room, where some would give the PCs an advantage, and a possibility to avoid facing a wall of Soldiers, would lead to more PC choice. Even better if they are made aware that there seems to be other entrances to the room, which they might notice before having to enter the room and face the Soldiers. Then they can backtrack and try to find that other exit that would give them an advantage. Example again: Maybe the room have a chandelier a PC with good Athletics or Acrobatics can reach and swing above the Soldiers, or a flight of stairs with a balcony to the right which would allow any PC running up that way to get past the wall of Soldiers and attack the controller boss directly. I agree that 4th Edition as written do not encourage this kind of game play. So it is up to the DM to decide if he or she want to do it. I would personally not overuse it, but once in a while if I see frustration around the table, or a need to move the story forward rather than getting bogged down in a fight nobody enjoys, I would personally use it. But it's up to the DM's game style of course. /Myrhdraak [/QUOTE]
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