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I keep bottle-necking the heroes (advice)
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<blockquote data-quote="darkbard" data-source="post: 7578915" data-attributes="member: 1282"><p>This is incorrect. 4E *encourages* improvised moves that make use of terrain, force movement, etc. Dynamic tactical combat *relies* on such, in fact.</p><p></p><p>From the DMG, pg. 42: "Example: Shiera the 8th-level rogue wants to try the classic swashbuckling move of swinging on a chandelier and kicking an ogre in the chest on her way down to the ground, <strong>hoping to push the ogre into the brazier of burning coals behind it</strong>. An Acrobatics check seems reasonable.</p><p> <strong>This sort of action is exactly the kind of thinking </strong></p><p><strong>you want to encourage,</strong> so you pick an easy DC: The </p><p>table says DC 15, but it’s a skill check, so make it DC </p><p>20. If she makes that check, she gets a hold on the </p><p>chandelier and swings to the ogre.</p><p> Then comes the kicking. She’s more interested in </p><p>the push than in dealing any damage with the kick </p><p>itself, so have her make a Strength attack against the </p><p>ogre’s Fortitude. If she pulls it off, let her push the ogre 1 square and into the brazier, and find an appropriate damage number.</p><p> Use a normal damage expression from the table, </p><p>because once the characters see this trick work they’ll </p><p>try anything they can to keep pushing the ogres into </p><p>the brazier. You can safely use the high value, though—2d8 + 5 fire damage. If Shiera had used a 7th-level </p><p>encounter power and Sneak Attack, she might have </p><p>dealt 4d6 (plus her Dexterity modifier), so you’re not </p><p>giving away too much with this damage."</p></blockquote><p></p>
[QUOTE="darkbard, post: 7578915, member: 1282"] This is incorrect. 4E *encourages* improvised moves that make use of terrain, force movement, etc. Dynamic tactical combat *relies* on such, in fact. From the DMG, pg. 42: "Example: Shiera the 8th-level rogue wants to try the classic swashbuckling move of swinging on a chandelier and kicking an ogre in the chest on her way down to the ground, [b]hoping to push the ogre into the brazier of burning coals behind it[/b]. An Acrobatics check seems reasonable. [b]This sort of action is exactly the kind of thinking you want to encourage,[/b] so you pick an easy DC: The table says DC 15, but it’s a skill check, so make it DC 20. If she makes that check, she gets a hold on the chandelier and swings to the ogre. Then comes the kicking. She’s more interested in the push than in dealing any damage with the kick itself, so have her make a Strength attack against the ogre’s Fortitude. If she pulls it off, let her push the ogre 1 square and into the brazier, and find an appropriate damage number. Use a normal damage expression from the table, because once the characters see this trick work they’ll try anything they can to keep pushing the ogres into the brazier. You can safely use the high value, though—2d8 + 5 fire damage. If Shiera had used a 7th-level encounter power and Sneak Attack, she might have dealt 4d6 (plus her Dexterity modifier), so you’re not giving away too much with this damage." [/QUOTE]
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