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I like the new Warlock
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<blockquote data-quote="Charlaquin" data-source="post: 9005319" data-attributes="member: 6779196"><p>As I said in the other thread, I actually really like all of the warlock changes <em>except</em> the change from pact magic to half-casting, which is a dealbreaker for me, personally. That said, I am not unsympathetic to the folks who found pact magic frustrating. I fully understand the feeling of needing to horde your spell slots and ending up not using them. I just want a compromise that doesn’t ruin the warlock’s unique play dynamic of being a mostly at-will spellcaster with a few powerful spells in their back pocket they can pull out in a pinch.</p><p></p><p>I think the new recovery mechanic we saw on the Druid’s Channel Nature and they said would appear on the Cleric’s and Paladin’s Channel Divinity would be a good alternative for warlock spells. I don’t think I’ve ever seen people complain about needing to horde their Wild Shapes or their Channel Divinity uses and never ending up using them. Just give Warlocks a Channel Patron feature that they can use to cast one of their spells at its highest level [spellcasting mod] times, regain one use on a short rest, all uses on a long rest. Then they would no longer <em>depend</em> on short rests to function like they’re supposed to, but that function would still be one of the “simple caster” who uses mostly cantrips and the occasional big splashy spell.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9005319, member: 6779196"] As I said in the other thread, I actually really like all of the warlock changes [I]except[/I] the change from pact magic to half-casting, which is a dealbreaker for me, personally. That said, I am not unsympathetic to the folks who found pact magic frustrating. I fully understand the feeling of needing to horde your spell slots and ending up not using them. I just want a compromise that doesn’t ruin the warlock’s unique play dynamic of being a mostly at-will spellcaster with a few powerful spells in their back pocket they can pull out in a pinch. I think the new recovery mechanic we saw on the Druid’s Channel Nature and they said would appear on the Cleric’s and Paladin’s Channel Divinity would be a good alternative for warlock spells. I don’t think I’ve ever seen people complain about needing to horde their Wild Shapes or their Channel Divinity uses and never ending up using them. Just give Warlocks a Channel Patron feature that they can use to cast one of their spells at its highest level [spellcasting mod] times, regain one use on a short rest, all uses on a long rest. Then they would no longer [I]depend[/I] on short rests to function like they’re supposed to, but that function would still be one of the “simple caster” who uses mostly cantrips and the occasional big splashy spell. [/QUOTE]
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I like the new Warlock
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