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I like the new Warlock
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<blockquote data-quote="Mistwell" data-source="post: 9007129" data-attributes="member: 2525"><p>I can say when we went through Curse of Strahd there were definitely times where a short rest would have gotten us killed. Stuff was lurking everywhere, wandering monsters are in that adventure quite a bit, and it was difficult to pull off a short rest at times. You needed a secure spot. Even a resting spell would sometimes result in a massive ambush against us the moment the spell ended. The adventure literally tells the DMs things like, "the werewolves attack with surprise when the characters decide to take a short or long rest." Most sections of that adventure tell the DM to "Check for a random encounter after every X minutes" with X varying from a "every 10 minutes the characters spend resting" to every 30 minutes, and the chance of an encounter ON EACH CHECK being 15% to 25% chance. That means every short rest is 2 to 6 checks each. Odds are very high of a random encounter interrupting that rest. </p><p></p><p>If you found it was easy to rest any time you wanted in Strahd, might I suggest your DM was going easy on you, and ignoring a decent bit of the adventure text.</p><p></p><p>I have no experience with Frost Maiden.</p><p></p><p>Strixhaven and Witch Light the topic is mind of meaningless anyway. Both can be accomplished largely without combat, and this is a combat-specific topic. Even the Warlock and Monk isn't demanding Short Rests all that often in those adventures unless you went off the rails somewhere. </p><p></p><p>Most of Yawning Portal, you're in a tight spot for a short rest, often.</p><p></p><p>Most of Dungeon of the Mad Mage, you're in a tight spot for a short rest, often.</p><p></p><p>Most of Tomb of Annihilation, you're in a tight spot for a short rest, often.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9007129, member: 2525"] I can say when we went through Curse of Strahd there were definitely times where a short rest would have gotten us killed. Stuff was lurking everywhere, wandering monsters are in that adventure quite a bit, and it was difficult to pull off a short rest at times. You needed a secure spot. Even a resting spell would sometimes result in a massive ambush against us the moment the spell ended. The adventure literally tells the DMs things like, "the werewolves attack with surprise when the characters decide to take a short or long rest." Most sections of that adventure tell the DM to "Check for a random encounter after every X minutes" with X varying from a "every 10 minutes the characters spend resting" to every 30 minutes, and the chance of an encounter ON EACH CHECK being 15% to 25% chance. That means every short rest is 2 to 6 checks each. Odds are very high of a random encounter interrupting that rest. If you found it was easy to rest any time you wanted in Strahd, might I suggest your DM was going easy on you, and ignoring a decent bit of the adventure text. I have no experience with Frost Maiden. Strixhaven and Witch Light the topic is mind of meaningless anyway. Both can be accomplished largely without combat, and this is a combat-specific topic. Even the Warlock and Monk isn't demanding Short Rests all that often in those adventures unless you went off the rails somewhere. Most of Yawning Portal, you're in a tight spot for a short rest, often. Most of Dungeon of the Mad Mage, you're in a tight spot for a short rest, often. Most of Tomb of Annihilation, you're in a tight spot for a short rest, often. [/QUOTE]
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