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I may have found a loophole in magic item creation
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<blockquote data-quote="HeavyG" data-source="post: 110222" data-attributes="member: 431"><p>I'm not a 100% sure, but I think I may have found a (rather small) hole in magic item creation.</p><p></p><p>My starting hypotheses are thus :</p><p>1) The caster level of magical items defines their operating parameters, for example the duration of spells cast via the item.</p><p></p><p>2) The caster level indicated in the stat block of magical items in the DMG and other books represents either, depending on who you ask :</p><p>a) The minimum caster level to create the item.</p><p>b) A baseline (or average) for magical items you find.</p><p></p><p>3) It is possible to create magical items with a higher caster level (up to the item creator's caster level).</p><p></p><p></p><p>Let us take as an example a ring of jumping. It is a use-activated item that can cast a 1st level spell at 1st caster level.</p><p></p><p>It is worth 1X1X2000 = 2000 gp. (which is confirmed by the magical rings cost table)</p><p></p><p>If I want to make a ring of jumping with a caster level of 5th, I could do it, right ? Of course, it would be worth 10000 gp.</p><p></p><p>Here's the loophole :</p><p></p><p>Because of the way magical armors, shield and weapons are priced, there is no way to increase cost and caster level for magical powers for these items.</p><p></p><p>For example, I'm a 12th level cleric. I'm creating a +1 full plate of death ward (this happened to me recently). Such an armor is worth as much as a +3 armor.</p><p></p><p>The death ward power has a caster level of 7th, so the Death Ward lasts 70 minutes. There doesn't seem to be any way that I can put a caster level of 12 in that item. I'd be ready to pay a bit more for it, but upping the cost of the armor to a +4 armor equivalent is way too much.</p><p></p><p></p><p>Anyway, it's not a dramatic loophole or anything. Just something weird I thought I'd share.</p></blockquote><p></p>
[QUOTE="HeavyG, post: 110222, member: 431"] I'm not a 100% sure, but I think I may have found a (rather small) hole in magic item creation. My starting hypotheses are thus : 1) The caster level of magical items defines their operating parameters, for example the duration of spells cast via the item. 2) The caster level indicated in the stat block of magical items in the DMG and other books represents either, depending on who you ask : a) The minimum caster level to create the item. b) A baseline (or average) for magical items you find. 3) It is possible to create magical items with a higher caster level (up to the item creator's caster level). Let us take as an example a ring of jumping. It is a use-activated item that can cast a 1st level spell at 1st caster level. It is worth 1X1X2000 = 2000 gp. (which is confirmed by the magical rings cost table) If I want to make a ring of jumping with a caster level of 5th, I could do it, right ? Of course, it would be worth 10000 gp. Here's the loophole : Because of the way magical armors, shield and weapons are priced, there is no way to increase cost and caster level for magical powers for these items. For example, I'm a 12th level cleric. I'm creating a +1 full plate of death ward (this happened to me recently). Such an armor is worth as much as a +3 armor. The death ward power has a caster level of 7th, so the Death Ward lasts 70 minutes. There doesn't seem to be any way that I can put a caster level of 12 in that item. I'd be ready to pay a bit more for it, but upping the cost of the armor to a +4 armor equivalent is way too much. Anyway, it's not a dramatic loophole or anything. Just something weird I thought I'd share. [/QUOTE]
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