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I may have found a loophole in magic item creation
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<blockquote data-quote="Rybaer" data-source="post: 110328" data-attributes="member: 118"><p>I don't know that I'd call this a loophole, but more of an oversight. For the most part, the enchantments for arms and armor are not based on spell effects and don't have durations...hence the caster level is generally not that important. Death Ward is one of the few exceptions to this.</p><p></p><p>In this case, if you wanted to have a longer duration for the Death Ward effect, I think I'd just tweak up the price slightly. I agree that going all the way up to a +4 equivalent is much too high. Alternatively, you could increase the use of the Death Ward effect to twice a day, which might be valuable enough to push it up near the +4 level.</p><p></p><p>In your example, I'd propose increasing the gold cost of the armor's enhancement from +9k to +10k or +11k. It increases the duration, but remains only usuable once per day.</p><p></p><p>Basically, this sort of thing is a case-by-case basis. Just use a little common sense and work with the DM/players on what is appropriate.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 110328, member: 118"] I don't know that I'd call this a loophole, but more of an oversight. For the most part, the enchantments for arms and armor are not based on spell effects and don't have durations...hence the caster level is generally not that important. Death Ward is one of the few exceptions to this. In this case, if you wanted to have a longer duration for the Death Ward effect, I think I'd just tweak up the price slightly. I agree that going all the way up to a +4 equivalent is much too high. Alternatively, you could increase the use of the Death Ward effect to twice a day, which might be valuable enough to push it up near the +4 level. In your example, I'd propose increasing the gold cost of the armor's enhancement from +9k to +10k or +11k. It increases the duration, but remains only usuable once per day. Basically, this sort of thing is a case-by-case basis. Just use a little common sense and work with the DM/players on what is appropriate. [/QUOTE]
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