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I need a D&D counseling session! Help! (Re: Update ("Argument-Stopping Protocols" -- please advise!))
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<blockquote data-quote="imagineGod" data-source="post: 7950762" data-attributes="member: 32454"><p>I read the above, and the very first paragraph in the rules just screamed "no", as if the DM wanted to remain immune to criticism. </p><p></p><p>Seriously, "make up rules on the fly, fudge the dice, repeatedly change rules, alter a monster's hit points and stats on the fly, retcon the story". </p><p></p><p>Why would we purchase books of rules, if the DM can make up rules on the fly, fudge the dice, and so on?</p><p></p><p>Yes, we all play to have fun. And the reason we purchase rule books is to use ideas from others who have playtested those rules for maximum enjoyment by us, the Players and DM. </p><p></p><p>Of course, some rules are broken, so the DM should have opportunities to change those. But the DM is not a stand-in for a tin pot dictator. A good DM will offer a good brief reasons why the rules need changing, and with the whole table in agreement. Also, you never change a monster's hit point on the fly. That is why a good DM does the prep in advance and has a backup plan if the first monster is too powerful or too weak. There are narrative options to have the monster disengage without need for changing stats on the fly. </p><p></p><p>Finally, modification of your characters traits and stats,, only during session zero and with agreement by the Players so affected. Else, that is even worse than the power absolute emperors once wielded. </p><p></p><p>Sorry, that first paragraph is just cover for a terribly insecure Dungeon Master.</p></blockquote><p></p>
[QUOTE="imagineGod, post: 7950762, member: 32454"] I read the above, and the very first paragraph in the rules just screamed "no", as if the DM wanted to remain immune to criticism. Seriously, "make up rules on the fly, fudge the dice, repeatedly change rules, alter a monster's hit points and stats on the fly, retcon the story". Why would we purchase books of rules, if the DM can make up rules on the fly, fudge the dice, and so on? Yes, we all play to have fun. And the reason we purchase rule books is to use ideas from others who have playtested those rules for maximum enjoyment by us, the Players and DM. Of course, some rules are broken, so the DM should have opportunities to change those. But the DM is not a stand-in for a tin pot dictator. A good DM will offer a good brief reasons why the rules need changing, and with the whole table in agreement. Also, you never change a monster's hit point on the fly. That is why a good DM does the prep in advance and has a backup plan if the first monster is too powerful or too weak. There are narrative options to have the monster disengage without need for changing stats on the fly. Finally, modification of your characters traits and stats,, only during session zero and with agreement by the Players so affected. Else, that is even worse than the power absolute emperors once wielded. Sorry, that first paragraph is just cover for a terribly insecure Dungeon Master. [/QUOTE]
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I need a D&D counseling session! Help! (Re: Update ("Argument-Stopping Protocols" -- please advise!))
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