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I need a Good Alchemist Class
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<blockquote data-quote="Khaalis" data-source="post: 2633079" data-attributes="member: 2167"><p>It has been playtested and it seems to work fine. In all actually it seemed to be less powerful than a standard Artificer if the artificer is allowed to be played as written (eg: Constructs). </p><p></p><p>It may "seem" like the alchemist gets a lot, but in all reality the alchemicals are relatively limited in use> Some DM's can even reduce its limited effectiveness or even cripple the class by DM restrictions on the sources (ie: just Core PHB/DMG or only WotC non-world specific, no poison-craft, no UA Craft Points, etc.). </p><p></p><p>The alchemiclas created are also usually very specifc and limited in function and of short term duration, generally one-shot uses. In the end the alchemist seemd to lag a little behind or even balance out to a wizard or sorcerer in party effectiveness but they tend to burn through more resources as long as they are in situations where they can make use of their talents. They can, in a very low magic game, make up for lack of raw magic in some ways as well. Another note is that the class will NOT function well in a game that has little to no downtime. The alchmesit like the artificer needs time to prepare their stash of "abilities" before going out in the world.</p><p></p><p>Also note, that this class will not appeal to all (many) players. It is a very cerebral class. You really have to know the mechanics of your character and how to utilize them. Fighters need to understand some tactics but overall there job is pretty simple. Wizards need to know their spells and when best to use them, but again - thats relatively easy. Alchemists players have to not only be accountant want-to-bes (its a highly book-keeping intensive class) but they have to fully understand all of the alchemicals at their disposal and how to make the best use of them. Kind of like a wizard restricted to various power levels of Prestidigitation as their main spell.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 2633079, member: 2167"] It has been playtested and it seems to work fine. In all actually it seemed to be less powerful than a standard Artificer if the artificer is allowed to be played as written (eg: Constructs). It may "seem" like the alchemist gets a lot, but in all reality the alchemicals are relatively limited in use> Some DM's can even reduce its limited effectiveness or even cripple the class by DM restrictions on the sources (ie: just Core PHB/DMG or only WotC non-world specific, no poison-craft, no UA Craft Points, etc.). The alchemiclas created are also usually very specifc and limited in function and of short term duration, generally one-shot uses. In the end the alchemist seemd to lag a little behind or even balance out to a wizard or sorcerer in party effectiveness but they tend to burn through more resources as long as they are in situations where they can make use of their talents. They can, in a very low magic game, make up for lack of raw magic in some ways as well. Another note is that the class will NOT function well in a game that has little to no downtime. The alchmesit like the artificer needs time to prepare their stash of "abilities" before going out in the world. Also note, that this class will not appeal to all (many) players. It is a very cerebral class. You really have to know the mechanics of your character and how to utilize them. Fighters need to understand some tactics but overall there job is pretty simple. Wizards need to know their spells and when best to use them, but again - thats relatively easy. Alchemists players have to not only be accountant want-to-bes (its a highly book-keeping intensive class) but they have to fully understand all of the alchemicals at their disposal and how to make the best use of them. Kind of like a wizard restricted to various power levels of Prestidigitation as their main spell. [/QUOTE]
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