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I need advice on a Warlock build
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<blockquote data-quote="EroGaki" data-source="post: 6681973" data-attributes="member: 57909"><p>Hello all,</p><p></p><p>I'm in the process of creating a 6th level character for an upcoming game. I've decided on a warlock, but haven't decided on the details. The idea is that this character suffers from an insatiable curiosity and ended up attracting the attentions of Neth, the Plane that Lives.</p><p></p><p>Neth was first introduced in A Guide to the Ethereal Plane, a source book from the Planescape setting in 2e. Briefly, it is a living, sentient membrane the size of a continent that exists as it's own demiplane and which is characterized by an immense curiosity about everything outside of itself. Visitors to Neth are usually interviewed before being either captured via suspended animation or absorbed by the plane.</p><p></p><p>I thought it would be interesting to play a fast talking explorer who gained Neth's attention and made a deal to avoid being absorbed: act as Neth's eyes and ears on the Prime Material Plane in exchange for powers. Since both are curious and desire more and more information, it turned out to be a good deal on both ends.</p><p></p><p></p><p>The issue I'm having trouble with is the execution of the character. I can't decide how to build him. My stats are 12, 12, 13, 14, 12, 16. I think Great Old One would make the most sense, but I can't decide on getting the familar vs the tomb. An improved familiar would offer immense scouting and spying ability, while the tomb would allow me to use information seeking rituals like Commune and Contact Other Plane.</p><p></p><p>In addition, I'm still undecided on a race, or whether or not I'll multiclass; starting out with a level of bard would enable me to have 4 more spells known, including Cure Wounds.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="EroGaki, post: 6681973, member: 57909"] Hello all, I'm in the process of creating a 6th level character for an upcoming game. I've decided on a warlock, but haven't decided on the details. The idea is that this character suffers from an insatiable curiosity and ended up attracting the attentions of Neth, the Plane that Lives. Neth was first introduced in A Guide to the Ethereal Plane, a source book from the Planescape setting in 2e. Briefly, it is a living, sentient membrane the size of a continent that exists as it's own demiplane and which is characterized by an immense curiosity about everything outside of itself. Visitors to Neth are usually interviewed before being either captured via suspended animation or absorbed by the plane. I thought it would be interesting to play a fast talking explorer who gained Neth's attention and made a deal to avoid being absorbed: act as Neth's eyes and ears on the Prime Material Plane in exchange for powers. Since both are curious and desire more and more information, it turned out to be a good deal on both ends. The issue I'm having trouble with is the execution of the character. I can't decide how to build him. My stats are 12, 12, 13, 14, 12, 16. I think Great Old One would make the most sense, but I can't decide on getting the familar vs the tomb. An improved familiar would offer immense scouting and spying ability, while the tomb would allow me to use information seeking rituals like Commune and Contact Other Plane. In addition, I'm still undecided on a race, or whether or not I'll multiclass; starting out with a level of bard would enable me to have 4 more spells known, including Cure Wounds. Thoughts? [/QUOTE]
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