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<blockquote data-quote="iserith" data-source="post: 7320999" data-attributes="member: 97077"><p>I think the best way to make them think that is to <em>actually make it a possibility</em>. But that means making your game such that if that possibility arises, it doesn't ruin things. As the Basic Rules say:</p><p></p><p>"Sometimes an adventurer might come to a grisly end, torn apart by ferocious monsters or done in by a nefarious villain. Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the player might choose to create a new character to carry on. The group might fail to complete an adventure successfully, but if everyone had a good time and create a memorable story, they all win."</p><p></p><p>If character death is completely off the table, then I would make sure the players knew this. Otherwise, it puts the DM into an awkward position in my view where he or she has to pretend there's a real threat to the characters' lives when there isnt. I think it's better to be transparent in this regard and then make the stakes about something else the players care about.</p></blockquote><p></p>
[QUOTE="iserith, post: 7320999, member: 97077"] I think the best way to make them think that is to [I]actually make it a possibility[/I]. But that means making your game such that if that possibility arises, it doesn't ruin things. As the Basic Rules say: "Sometimes an adventurer might come to a grisly end, torn apart by ferocious monsters or done in by a nefarious villain. Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the player might choose to create a new character to carry on. The group might fail to complete an adventure successfully, but if everyone had a good time and create a memorable story, they all win." If character death is completely off the table, then I would make sure the players knew this. Otherwise, it puts the DM into an awkward position in my view where he or she has to pretend there's a real threat to the characters' lives when there isnt. I think it's better to be transparent in this regard and then make the stakes about something else the players care about. [/QUOTE]
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