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I need help with a new campaign D&D 5e
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<blockquote data-quote="Eltab" data-source="post: 6984464" data-attributes="member: 6803337"><p>Don't make your Multiverse so 'big' that you cannot fill in enough details to make it feel 'real'.</p><p></p><p>Perhaps the PC drops in to 4 major planes - Eberron, Forgotten Realms, Greyhawk, Dark Sun if you want to use other folks' backgrounds - plus has access to the Elemental Planes (Earth, Air, Fire, Water) from them. He can 'walk' back home, via a very long circuitous route, if he gets lost. (There was a 4e Epic Destiny that did that, more or less)</p><p></p><p>Oops, I forgot: Dark Sun doesn't connect to the other planes very well. So, being dumped in there could be a form of 'exile' that he must find a way out of. Who dumped him in there, and why? (Besides "They think it's a death trap" or "They think there is no escape".) Build up the possibility as 'the ultimate punishment'. So when it finally happens - he's motivated to get out, no matter how tough the task turns out to be.</p><p></p><p>The other three planes can have important plane-specific gewgaws that he has to collect, like "A snip of hair from each of the Seven Sisters" (FR). Some of them will be easy - contact the Open Lady of Waterdeep's hairdresser. Some will be much harder (at least one is dead). </p><p>The PC will have to learn enough in-world lore to make sense of his task. (What is 'dust from the Mournland'?")</p><p></p><p>His End Goal could be 'Understand what has happened and how to manipulate it on purpose.'</p><p>Mechanically, the PC could earn a point (in a new skill: Planeswalker) every time he finishes a related Quest. Eventually he will have a skill level high enough that he has to roll a '1' to mess up. At that point, he figures out how to control the situation, and can defeat his enemy / rival.</p><p></p><p>Besides <u>Quantum Leap</u>, this could also become rather <u>Doctor Who</u> -like.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6984464, member: 6803337"] Don't make your Multiverse so 'big' that you cannot fill in enough details to make it feel 'real'. Perhaps the PC drops in to 4 major planes - Eberron, Forgotten Realms, Greyhawk, Dark Sun if you want to use other folks' backgrounds - plus has access to the Elemental Planes (Earth, Air, Fire, Water) from them. He can 'walk' back home, via a very long circuitous route, if he gets lost. (There was a 4e Epic Destiny that did that, more or less) Oops, I forgot: Dark Sun doesn't connect to the other planes very well. So, being dumped in there could be a form of 'exile' that he must find a way out of. Who dumped him in there, and why? (Besides "They think it's a death trap" or "They think there is no escape".) Build up the possibility as 'the ultimate punishment'. So when it finally happens - he's motivated to get out, no matter how tough the task turns out to be. The other three planes can have important plane-specific gewgaws that he has to collect, like "A snip of hair from each of the Seven Sisters" (FR). Some of them will be easy - contact the Open Lady of Waterdeep's hairdresser. Some will be much harder (at least one is dead). The PC will have to learn enough in-world lore to make sense of his task. (What is 'dust from the Mournland'?") His End Goal could be 'Understand what has happened and how to manipulate it on purpose.' Mechanically, the PC could earn a point (in a new skill: Planeswalker) every time he finishes a related Quest. Eventually he will have a skill level high enough that he has to roll a '1' to mess up. At that point, he figures out how to control the situation, and can defeat his enemy / rival. Besides [U]Quantum Leap[/U], this could also become rather [U]Doctor Who[/U] -like. [/QUOTE]
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