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General Tabletop Discussion
*Pathfinder & Starfinder
I need help with Familiars, Animal companions, and Urban companions...
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<blockquote data-quote="thedmstrikes" data-source="post: 4892444" data-attributes="member: 56834"><p>Another thing to note about familiars is that if they are killed there is some backlash on the caster they are tied to, so you want to protect them from any significant harm when possible.</p><p> </p><p>In your case (OP), you have an animal companion. While they do not have as much backlash if killed, you will need to do some kind of ceremony to get another (if I remember correctly, my books are not available). If you deliberatly get your companion killed, then it reflects in your character somehow when you seek that next companion and it is a little harder/more expensive to replace. Also rember that rangers are 1/2 their level for determining the companion special abilites.</p><p> </p><p>One thing that surfaced when I DMed my first animal companion was how the animal advanced. In the monster manual there is a rule set for advancing monsters and such to greater hit dice. This will not be used in conjunction with the companion chart in the Ranger section. They are seperate advancement techniques. Only use the advancement chart in the Ranger section.</p><p> </p><p>Tricks are learned two ways for the companion, either through the normal use of the train animal skill, or through bonus tricks from the chart. Tricks are nothing more than one word commands the animal has learned to follow (sit, stay, etc.). There is a partial list of tricks in the skill section. These take time and effort to teach. Bonus tricks are instantaneous (poof, he knows how to sit, stay, etc.). These tricks are the major basis for how your animal companion will interact with anyone else in the game.</p><p> </p><p>When creating a companion creature, simply use the regular creature out of the monster manual (or whatever source it appears in). Once this is done, apply any companion abilities from the Ranger section to the base creature and make a running list of tricks the animal knows. Remember, keep your bonus tricks seperate from your taught tricks. These do not require any skill checks to use, the animal knows them instinctively and always understands them.</p></blockquote><p></p>
[QUOTE="thedmstrikes, post: 4892444, member: 56834"] Another thing to note about familiars is that if they are killed there is some backlash on the caster they are tied to, so you want to protect them from any significant harm when possible. In your case (OP), you have an animal companion. While they do not have as much backlash if killed, you will need to do some kind of ceremony to get another (if I remember correctly, my books are not available). If you deliberatly get your companion killed, then it reflects in your character somehow when you seek that next companion and it is a little harder/more expensive to replace. Also rember that rangers are 1/2 their level for determining the companion special abilites. One thing that surfaced when I DMed my first animal companion was how the animal advanced. In the monster manual there is a rule set for advancing monsters and such to greater hit dice. This will not be used in conjunction with the companion chart in the Ranger section. They are seperate advancement techniques. Only use the advancement chart in the Ranger section. Tricks are learned two ways for the companion, either through the normal use of the train animal skill, or through bonus tricks from the chart. Tricks are nothing more than one word commands the animal has learned to follow (sit, stay, etc.). There is a partial list of tricks in the skill section. These take time and effort to teach. Bonus tricks are instantaneous (poof, he knows how to sit, stay, etc.). These tricks are the major basis for how your animal companion will interact with anyone else in the game. When creating a companion creature, simply use the regular creature out of the monster manual (or whatever source it appears in). Once this is done, apply any companion abilities from the Ranger section to the base creature and make a running list of tricks the animal knows. Remember, keep your bonus tricks seperate from your taught tricks. These do not require any skill checks to use, the animal knows them instinctively and always understands them. [/QUOTE]
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I need help with Familiars, Animal companions, and Urban companions...
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