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I Need Ideas for My Thayan Campaign
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<blockquote data-quote="The Thayan Menace" data-source="post: 2419442" data-attributes="member: 18307"><p><strong>A Party Rout With Clout</strong></p><p></p><p>I had a fairly good session yesterday, but my main villain really stuck it to the party.</p><p></p><p>Check him out:</p><p></p><p><strong>Mustapha Xaod, Male Spectral Mage (Mulan) Nec5/Red3:</strong> CR 10; Medium undead (incorporeal); HD 8d12; hp 61; Init +6; Spd 30 ft., fly 30 ft. (good); AC 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12; Base Atk +3; Atk / Full Atk +5 melee (paralysis, incorporeal touch); SA paralysis (Fort DC 16); SQ corporeal manipulation, enhanced specialization, item link, madness, specialist defense +2, spell power +1 (casts as 9th level caster), turn resistance (+2), unnatural aura; AL NE; SV Fort +2, Ref +4, Will +8; Str –, Dex 14, Con –, Int 17, Wis 12, Cha 14; for more details on spectral mages, see the <em>Magic of Faerun</em> (pp. 189-190).</p><p></p><p><em>Skills</em>: Concentration +13, Craft (Alchemy) +7, Craft (Carpentry) +7, Hide +10, Intimidate +13, Knowledge (Arcana) +14, Knowledge (Religion) +10, Knowledge (Thay) +5, Listen +3, Profession (Mortician) +6, Spellcraft +14, Spot +3.</p><p></p><p><em>Feats</em>: Alertness, Blind-Fight, Combat Reflexes, Eschew Materials, Extend Spell, Improved Familiar, Improved Initiative, Scribe Scroll, Sudden Maximize, Tattoo Focus (Necromancy).</p><p></p><p><em>Languages</em>: Common, Abyssal, Draconic, Rashemi, Thayan.</p><p></p><p><em>Spells Prepared</em> (4/5+1/4+1/4+1/2+1; save DC 13 + spell level): 0 – <em>acid splash</em>, <em>detect magic</em>, <em>prestidigitation</em>, <em>touch of fatigue</em>*; 1st – <em>cause fear</em>*, <em>detect undead</em>, <em>mage armor</em>, <em>ray of enfeeblement</em>* (x3); 2nd – <em>false life</em>*, <em>fog cloud</em>, <em>mage armor</em> (extended), <em>see invisibility</em>, <em>Tasha’s hideous laughter</em>; 3rd – <em>dispel magic</em>, <em>hold person</em>, <em>rage</em>, <em>vampiric touch</em>* (x2); 4th – <em>bestow curse</em>*, <em>enervation</em>*, <em>lesser geas</em>.</p><p></p><p>Mustapha cast a sudden maximized <em>enervation</em> at Caelin; then paralyzed him, taking him out of the fight.</p><p></p><p>The spectral mage then cast <em>lesser geas</em> at Isis and told her to kill her entire party. Isis, being a Thayan knight, automatically failed this save and started attacking everyone (beginning with a succesful coup de grace on Caelin). Eventually she was brought down by the remaining three party members.</p><p></p><p>Kesia was paralyzed by Mustapha and finished off with a <em>vampiric touch</em> coup de grace.</p><p></p><p>Ra'faz and Zax ran away.</p><p></p><p>Fortunately, Haffrung was somewhere else for this session.</p><p></p><p>I guess it's time to think about restructuring the campaign. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="The Thayan Menace, post: 2419442, member: 18307"] [b]A Party Rout With Clout[/b] I had a fairly good session yesterday, but my main villain really stuck it to the party. Check him out: [B]Mustapha Xaod, Male Spectral Mage (Mulan) Nec5/Red3:[/B] CR 10; Medium undead (incorporeal); HD 8d12; hp 61; Init +6; Spd 30 ft., fly 30 ft. (good); AC 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12; Base Atk +3; Atk / Full Atk +5 melee (paralysis, incorporeal touch); SA paralysis (Fort DC 16); SQ corporeal manipulation, enhanced specialization, item link, madness, specialist defense +2, spell power +1 (casts as 9th level caster), turn resistance (+2), unnatural aura; AL NE; SV Fort +2, Ref +4, Will +8; Str –, Dex 14, Con –, Int 17, Wis 12, Cha 14; for more details on spectral mages, see the [I]Magic of Faerun[/I] (pp. 189-190). [I]Skills[/I]: Concentration +13, Craft (Alchemy) +7, Craft (Carpentry) +7, Hide +10, Intimidate +13, Knowledge (Arcana) +14, Knowledge (Religion) +10, Knowledge (Thay) +5, Listen +3, Profession (Mortician) +6, Spellcraft +14, Spot +3. [I]Feats[/I]: Alertness, Blind-Fight, Combat Reflexes, Eschew Materials, Extend Spell, Improved Familiar, Improved Initiative, Scribe Scroll, Sudden Maximize, Tattoo Focus (Necromancy). [I]Languages[/I]: Common, Abyssal, Draconic, Rashemi, Thayan. [I]Spells Prepared[/I] (4/5+1/4+1/4+1/2+1; save DC 13 + spell level): 0 – [I]acid splash[/I], [I]detect magic[/I], [I]prestidigitation[/I], [I]touch of fatigue[/I]*; 1st – [I]cause fear[/I]*, [I]detect undead[/I], [I]mage armor[/I], [I]ray of enfeeblement[/I]* (x3); 2nd – [I]false life[/I]*, [I]fog cloud[/I], [I]mage armor[/I] (extended), [I]see invisibility[/I], [I]Tasha’s hideous laughter[/I]; 3rd – [I]dispel magic[/I], [I]hold person[/I], [I]rage[/I], [I]vampiric touch[/I]* (x2); 4th – [I]bestow curse[/I]*, [I]enervation[/I]*, [I]lesser geas[/I]. Mustapha cast a sudden maximized [I]enervation[/I] at Caelin; then paralyzed him, taking him out of the fight. The spectral mage then cast [I]lesser geas[/I] at Isis and told her to kill her entire party. Isis, being a Thayan knight, automatically failed this save and started attacking everyone (beginning with a succesful coup de grace on Caelin). Eventually she was brought down by the remaining three party members. Kesia was paralyzed by Mustapha and finished off with a [I]vampiric touch[/I] coup de grace. Ra'faz and Zax ran away. Fortunately, Haffrung was somewhere else for this session. I guess it's time to think about restructuring the campaign. :heh: [/QUOTE]
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