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I need puzzles and riddles on the 4 elements (Earth, Wind, Fire, and Water)
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6834403" data-attributes="member: 6788652"><p>A series of locks.</p><p></p><p>Air/wind: the lock opens not when someone breathes on it, but when someone breathes in a gas instead. Perhaps they trigger what appears to be a trap, a cloud of gas. The room fills with it and then the great doors rumble open. Revealed beyond is a great chasm some 500' wide with an opening at the bottom 1000 feet below. The gas they inhaled works as a form of feather fall but only if it is released by singing - anything, but traditionally the dwarven coda (see below).</p><p></p><p>Earth: a sealed room that appears to be a storeroom. No visible exits. On one wall are placed in a rack: an axe, a sword, a spear, a shovel, a pick, a spear, a halberd, a large hammer, and a 10' pole. All can be removed bar the shovel, which when pulled on operates a lever, opening up the secret door behind the rack. </p><p></p><p>Fire: a smithy. In it, a forge, bellows, anvil, the usual stuff. Striking the anvil a hammer (maybe with the large hammer from the Earth room), will cause sparks which light up an otherwise unseen rune in the anvil. Pressing this rune once revealed causes the anvil to sink, revealing a tunnel below.</p><p></p><p>Water: a toilet, much like you'd expect in a working men's establishment. There are four urinals on each wall. Depositing liquid in the third one from the left on the right hand wall will cause the centre of the ceiling to descend like a spiral staircase. Those not stood at the other urinals need to dodge out of the way. Perception check might show more use on the magic urinal (or less; the dwarves use water. It's a fake toilet, and there are females who also need to come this way. But 'making water' will also work.</p><p></p><p>The coda they refer to is: </p><p>Breathe deep, down deep</p><p>Sing loud underground</p><p>Pick your weapon </p><p>Make us proud.</p><p>Down deep, skills to keep</p><p>Practice ever in your sleep</p><p>At end of day</p><p>Do what you must</p><p>Blood is thicker</p><p>In dwarves we trust.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6834403, member: 6788652"] A series of locks. Air/wind: the lock opens not when someone breathes on it, but when someone breathes in a gas instead. Perhaps they trigger what appears to be a trap, a cloud of gas. The room fills with it and then the great doors rumble open. Revealed beyond is a great chasm some 500' wide with an opening at the bottom 1000 feet below. The gas they inhaled works as a form of feather fall but only if it is released by singing - anything, but traditionally the dwarven coda (see below). Earth: a sealed room that appears to be a storeroom. No visible exits. On one wall are placed in a rack: an axe, a sword, a spear, a shovel, a pick, a spear, a halberd, a large hammer, and a 10' pole. All can be removed bar the shovel, which when pulled on operates a lever, opening up the secret door behind the rack. Fire: a smithy. In it, a forge, bellows, anvil, the usual stuff. Striking the anvil a hammer (maybe with the large hammer from the Earth room), will cause sparks which light up an otherwise unseen rune in the anvil. Pressing this rune once revealed causes the anvil to sink, revealing a tunnel below. Water: a toilet, much like you'd expect in a working men's establishment. There are four urinals on each wall. Depositing liquid in the third one from the left on the right hand wall will cause the centre of the ceiling to descend like a spiral staircase. Those not stood at the other urinals need to dodge out of the way. Perception check might show more use on the magic urinal (or less; the dwarves use water. It's a fake toilet, and there are females who also need to come this way. But 'making water' will also work. The coda they refer to is: Breathe deep, down deep Sing loud underground Pick your weapon Make us proud. Down deep, skills to keep Practice ever in your sleep At end of day Do what you must Blood is thicker In dwarves we trust. [/QUOTE]
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I need puzzles and riddles on the 4 elements (Earth, Wind, Fire, and Water)
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