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<blockquote data-quote="Tatsukun" data-source="post: 1315793" data-attributes="member: 15511"><p>Hi all, I am wondering how some of the more experienced DM’s out there deal with sudden changes in the party due to player absence.</p><p></p><p>I bet it has happened to you all, you make an adventure for the five PC’s in your group. You plan everything, down to the last EL and the last DC for skill checks with a mind to what the party can do. You end up with a hard but do-able adventure. </p><p></p><p>Then, the game starts, and only three players turn up. Suddenly the group has no cleric, or no rogue, or whatever. </p><p></p><p>This has happened to me a lot, and it recently lead to an encounter being more dangerous than I thought it would be. My players are now pissed at me for the 'almost TPK'. </p><p></p><p>My method of choice so far has been to quickly nix a few monsters to lower EL’s or drop some hit points, BAB, and abilities to lower CR’s. But this is an unreliable method. </p><p></p><p>The only other thing I can think of is to make several sets of stats. For example “the BBEG is has 80 HP if there are 4 players, 50 if less”. But, that’s twice or more the work. </p><p></p><p>So, I guess I’m asking, what do you do?</p><p></p><p>Thanks for the input! </p><p></p><p> -Tatsu</p><p>P.S> I am not 100% sure this is the right forum, sorry if it’s not.</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 1315793, member: 15511"] Hi all, I am wondering how some of the more experienced DM’s out there deal with sudden changes in the party due to player absence. I bet it has happened to you all, you make an adventure for the five PC’s in your group. You plan everything, down to the last EL and the last DC for skill checks with a mind to what the party can do. You end up with a hard but do-able adventure. Then, the game starts, and only three players turn up. Suddenly the group has no cleric, or no rogue, or whatever. This has happened to me a lot, and it recently lead to an encounter being more dangerous than I thought it would be. My players are now pissed at me for the 'almost TPK'. My method of choice so far has been to quickly nix a few monsters to lower EL’s or drop some hit points, BAB, and abilities to lower CR’s. But this is an unreliable method. The only other thing I can think of is to make several sets of stats. For example “the BBEG is has 80 HP if there are 4 players, 50 if less”. But, that’s twice or more the work. So, I guess I’m asking, what do you do? Thanks for the input! -Tatsu P.S> I am not 100% sure this is the right forum, sorry if it’s not. [/QUOTE]
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