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<blockquote data-quote="Henry" data-source="post: 1316144" data-attributes="member: 158"><p>Alternately, have an "A" game and a "B" game. </p><p></p><p>The "A" game is for when everyone is in attendence (or 90%). Plan these meticulously.</p><p></p><p>The "B" game should be "hack & bash" D&D, the D&D MIni's game, a more free-form RPG game, or anything where prep-time is a minimum and fun is the order of the day. If you ALWAYS have a core group of "shows" and "no shows", then plan the "B" game as meticulously as you want, assuming the "always shows" will be there.</p><p></p><p>That way, the people who wanted to role-play that night, instead of board-game or catch a movie, aren't slighted, and the meticulous plot of the "A" game is saved for when everyone is around.</p><p></p><p>If you have people who are consistently out without warning, I would suggest a talk with them asking if you could work something out for the sake of consideration to the other players. Don't be mean, but explain you want to be considerate to all concerned, and a couple days' forewarning with their schedule is appreciated. If you remind them that they're slighting the whole group, not just you, then they are more likely to sober up and give common courtesy.</p><p></p><p>You COULD run will all characters present assuming backup character sheets, but that can be a sore point with some players. Not everyone is agreeable to having something bad happen to their character if they aren't there to run it.</p><p></p><p>Emergencies are unavoidable, but everyone over the age of 17 usually knows their schedule a day or two out. Those of us in the workforce and possessing families can usually tell you what they're doing weeks in advance.(unfortunately <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />)</p></blockquote><p></p>
[QUOTE="Henry, post: 1316144, member: 158"] Alternately, have an "A" game and a "B" game. The "A" game is for when everyone is in attendence (or 90%). Plan these meticulously. The "B" game should be "hack & bash" D&D, the D&D MIni's game, a more free-form RPG game, or anything where prep-time is a minimum and fun is the order of the day. If you ALWAYS have a core group of "shows" and "no shows", then plan the "B" game as meticulously as you want, assuming the "always shows" will be there. That way, the people who wanted to role-play that night, instead of board-game or catch a movie, aren't slighted, and the meticulous plot of the "A" game is saved for when everyone is around. If you have people who are consistently out without warning, I would suggest a talk with them asking if you could work something out for the sake of consideration to the other players. Don't be mean, but explain you want to be considerate to all concerned, and a couple days' forewarning with their schedule is appreciated. If you remind them that they're slighting the whole group, not just you, then they are more likely to sober up and give common courtesy. You COULD run will all characters present assuming backup character sheets, but that can be a sore point with some players. Not everyone is agreeable to having something bad happen to their character if they aren't there to run it. Emergencies are unavoidable, but everyone over the age of 17 usually knows their schedule a day or two out. Those of us in the workforce and possessing families can usually tell you what they're doing weeks in advance.(unfortunately :D) [/QUOTE]
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