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I need some ideas for a quick 5e one-shot
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<blockquote data-quote="AnimeSniper" data-source="post: 7428507" data-attributes="member: 6842548"><p>Okay so as for the fey crossing lets work that underneath said bridge are several carved stones buried beneath the streams water and muck and when the bridge is crossed upon a certain time of the month/year under a full moon the players are transported into the fey lands. Traveling a ways the players soon come across a village/town situated in a small hilled valley with the inhabited parts sitting behind a log wall. Outside the village town are buildings covered in fungus, vines, and overgrowth... perhaps the players will encounter some crazed wood type fey that tries to kill them and they fight their way to safety of the village. Once inside they could be asked to find out the status of those at a small fort built over the entrance of a mine... x-miners live their... only to find the mine is now overrun with some monsters, kobolds/goblins, and must clear the mine out fro the villagers and free the remaining miners. Deep within the mines lowest level the players eventually find what is causing the fey to go crazy</p><p></p><p>I'll work on this some more</p><p></p><p>Addendum </p><p></p><p>Eventually at the end when the players cross over bridge and return to their starting point or initial destination, the Capital, they could find from the local lore-keepers that x-centuries before there was a village and mine but some unknown catastrophe befell them destroying both in a certain year... further investigation could reveal that the players were there x-years before said catastrophes happened. Fey Magical Portals dealing with time travel for the mind breaker... maybe the Fey need the players to stop said catastrophes.</p></blockquote><p></p>
[QUOTE="AnimeSniper, post: 7428507, member: 6842548"] Okay so as for the fey crossing lets work that underneath said bridge are several carved stones buried beneath the streams water and muck and when the bridge is crossed upon a certain time of the month/year under a full moon the players are transported into the fey lands. Traveling a ways the players soon come across a village/town situated in a small hilled valley with the inhabited parts sitting behind a log wall. Outside the village town are buildings covered in fungus, vines, and overgrowth... perhaps the players will encounter some crazed wood type fey that tries to kill them and they fight their way to safety of the village. Once inside they could be asked to find out the status of those at a small fort built over the entrance of a mine... x-miners live their... only to find the mine is now overrun with some monsters, kobolds/goblins, and must clear the mine out fro the villagers and free the remaining miners. Deep within the mines lowest level the players eventually find what is causing the fey to go crazy I'll work on this some more Addendum Eventually at the end when the players cross over bridge and return to their starting point or initial destination, the Capital, they could find from the local lore-keepers that x-centuries before there was a village and mine but some unknown catastrophe befell them destroying both in a certain year... further investigation could reveal that the players were there x-years before said catastrophes happened. Fey Magical Portals dealing with time travel for the mind breaker... maybe the Fey need the players to stop said catastrophes. [/QUOTE]
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I need some ideas for a quick 5e one-shot
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