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I need to make a withdraw from the local Treasury
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<blockquote data-quote="NotActuallyTim" data-source="post: 6840100" data-attributes="member: 6804638"><p>First of all, you need to make sure there isn't a permanent Forbiddance spell on any area you plan on teleporting to. It's unlikely, sure, but since it's completely and truly impossible to TP into such on area by any means (or Plane Shift, or Gate, etc.) it's worth checking for by detect magic if you have the time.</p><p></p><p>Likewise, just because all the notable peeps in the region are long dead or forgotten doesn't mean they haven't left defenses. Some of the treasury staff may actually be creatures with truesight, such as bound fiends/celestials. Glyphs of Warding can triggered by whatever the caster of the Glyph specifies, so those may become a pain if they're set to go off whenever somebody wearing a disguise enters their AoE. Trained creatures may be hiding on the Ethereal plane ready to pop back into the Material if they smell anything funny going on. Finally, any sufficiently attentive people may spot your illusory disguise doing something odd, like fingers passing through paper or a tabletop, insects flying through the illusory part of your head, etc. Keep your illusory disguises as close to the form of the person wearing it as possible for this reason.</p><p></p><p>Also, Illusory Script doesn't do what you think it does, it allows to write one message, but specify certain individuals to read the true message hidden by the first message.</p></blockquote><p></p>
[QUOTE="NotActuallyTim, post: 6840100, member: 6804638"] First of all, you need to make sure there isn't a permanent Forbiddance spell on any area you plan on teleporting to. It's unlikely, sure, but since it's completely and truly impossible to TP into such on area by any means (or Plane Shift, or Gate, etc.) it's worth checking for by detect magic if you have the time. Likewise, just because all the notable peeps in the region are long dead or forgotten doesn't mean they haven't left defenses. Some of the treasury staff may actually be creatures with truesight, such as bound fiends/celestials. Glyphs of Warding can triggered by whatever the caster of the Glyph specifies, so those may become a pain if they're set to go off whenever somebody wearing a disguise enters their AoE. Trained creatures may be hiding on the Ethereal plane ready to pop back into the Material if they smell anything funny going on. Finally, any sufficiently attentive people may spot your illusory disguise doing something odd, like fingers passing through paper or a tabletop, insects flying through the illusory part of your head, etc. Keep your illusory disguises as close to the form of the person wearing it as possible for this reason. Also, Illusory Script doesn't do what you think it does, it allows to write one message, but specify certain individuals to read the true message hidden by the first message. [/QUOTE]
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