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<blockquote data-quote="KarinsDad" data-source="post: 7174651" data-attributes="member: 2011"><p>Are you claiming that when a DM cuts a break to the dumb person at the table, that he isn't metagaming? Or when the DM "punishes" the wacky player?</p><p></p><p></p><p>While it is true that all DMs have to metagame, the point that I was making is that the CAW DM is injecting artificial hints and clues and such into his game because of the style of game and because it is a game with players at the table. The CAS DM does not have to inject artificial hints and such nearly as often (or at all) since his encounters and traps are typically level appropriate.</p><p></p><p></p><p>Let's use a different term: fudging. Some DMs fudge by adjusting dice rolls behind a screen. Some DMs fudge by making all encounters level appropriate. Some DMs fudge by throwing out a lot of hints. Some DMs fudge by rewarding players who play in a style that they like and by punishing players who play in a style that they don't like.</p><p></p><p>All DMs fudge in one way or another (or in many ways). That doesn't make fudging a bad thing. But the DM who makes most or all encounters level appropriate is modifying the game world based on the artificial levels of the PCs. This is totally a metagaming decision. The game world adapts to the levels of the PCs.</p><p></p><p></p><p>PS. DMs ARE participants in the game. In fact, they are the most influential participants of all. The NPCs help make up the story as much as the PCs, as does the world the DM creates. A lot of people do not consider the DM to be a player. He is. He's sitting at the table, he's making decisions, he has his NPCs taking actions, etc. He just isn't (typically) running a PC.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7174651, member: 2011"] Are you claiming that when a DM cuts a break to the dumb person at the table, that he isn't metagaming? Or when the DM "punishes" the wacky player? While it is true that all DMs have to metagame, the point that I was making is that the CAW DM is injecting artificial hints and clues and such into his game because of the style of game and because it is a game with players at the table. The CAS DM does not have to inject artificial hints and such nearly as often (or at all) since his encounters and traps are typically level appropriate. Let's use a different term: fudging. Some DMs fudge by adjusting dice rolls behind a screen. Some DMs fudge by making all encounters level appropriate. Some DMs fudge by throwing out a lot of hints. Some DMs fudge by rewarding players who play in a style that they like and by punishing players who play in a style that they don't like. All DMs fudge in one way or another (or in many ways). That doesn't make fudging a bad thing. But the DM who makes most or all encounters level appropriate is modifying the game world based on the artificial levels of the PCs. This is totally a metagaming decision. The game world adapts to the levels of the PCs. PS. DMs ARE participants in the game. In fact, they are the most influential participants of all. The NPCs help make up the story as much as the PCs, as does the world the DM creates. A lot of people do not consider the DM to be a player. He is. He's sitting at the table, he's making decisions, he has his NPCs taking actions, etc. He just isn't (typically) running a PC. [/QUOTE]
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