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I Prefer the Old Status Tracks
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<blockquote data-quote="Randeth" data-source="post: 7562435" data-attributes="member: 8768"><p>I've been using OLD v1.1 since I mainly run Fantasy games. I picked up Spirits of Manhattan because I am a Child of the 80s and love Ghostbreakers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I also picked up the WOIN GM Screen by Michael Woods. On it I noticed the Status Tracks on the GM inserts. They weren't the same as the ones I've been using. So I dug up my copies of NEW and NOW v1.2 and also noticed EONS 62 Alternate Critical Hits. I read through the reasoning behind the change and understand why it was made. But I prefer the original system with more tiers of conditions. Do the other v1.2 changes make that unusable? If not, could we maybe get an EONS article that writes up the original rules as "new" alternate ones for reference going forward? That way I won't have to keep referring to v.1.1 rulebooks?</p><p></p><p>Thanks.</p><p></p><p>P.S. BTW Spirits of Manhattan is excellent so far. I'm really liking the Setting/Adventure format you guys have used to introduce new content.</p></blockquote><p></p>
[QUOTE="Randeth, post: 7562435, member: 8768"] I've been using OLD v1.1 since I mainly run Fantasy games. I picked up Spirits of Manhattan because I am a Child of the 80s and love Ghostbreakers. :) I also picked up the WOIN GM Screen by Michael Woods. On it I noticed the Status Tracks on the GM inserts. They weren't the same as the ones I've been using. So I dug up my copies of NEW and NOW v1.2 and also noticed EONS 62 Alternate Critical Hits. I read through the reasoning behind the change and understand why it was made. But I prefer the original system with more tiers of conditions. Do the other v1.2 changes make that unusable? If not, could we maybe get an EONS article that writes up the original rules as "new" alternate ones for reference going forward? That way I won't have to keep referring to v.1.1 rulebooks? Thanks. P.S. BTW Spirits of Manhattan is excellent so far. I'm really liking the Setting/Adventure format you guys have used to introduce new content. [/QUOTE]
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