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I really don't think it should be called the "ORC license"
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<blockquote data-quote="DMZ2112" data-source="post: 8911600" data-attributes="member: 78752"><p>No. It's not gatekeeping to not make time for people who won't put in the effort themselves. That's just self-respect. </p><p></p><p>Finding a game online is not the same thing as playing a game online. If you can't find a local group, start one. If you can't get players, travel. If you're unwilling to travel, why should anyone else be willing to travel to you?</p><p></p><p>We used to have to do this without the benefit of Web 2.0, and in a much smaller community. Sure, today, maybe only 50% of the roleplayers you meet are interested in playing something other than D&D, and 30 years ago maybe that was more like 75% (although many of those were Vampire die-hards).</p><p></p><p>But the community has grown by two orders of magnitude. The 50% of the community playing something other than D&D in 2023 is <em>5000%</em>, corrected for inflation.</p><p></p><p>The way you find a group to play the games you want, live or digital, is you work. And then you compromise. And then you work some more. Maybe you do some wheedling. <em>And then you work.</em></p><p></p><p>If you don't want to play online, that's fine, but yes, it means you have to put in more effort. I guess that's a hard sell, but the effort required is still lower today than it has ever been. I've played more live games in the first half of my forties than I did in my teens and twenties combined.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 8911600, member: 78752"] No. It's not gatekeeping to not make time for people who won't put in the effort themselves. That's just self-respect. Finding a game online is not the same thing as playing a game online. If you can't find a local group, start one. If you can't get players, travel. If you're unwilling to travel, why should anyone else be willing to travel to you? We used to have to do this without the benefit of Web 2.0, and in a much smaller community. Sure, today, maybe only 50% of the roleplayers you meet are interested in playing something other than D&D, and 30 years ago maybe that was more like 75% (although many of those were Vampire die-hards). But the community has grown by two orders of magnitude. The 50% of the community playing something other than D&D in 2023 is [I]5000%[/I], corrected for inflation. The way you find a group to play the games you want, live or digital, is you work. And then you compromise. And then you work some more. Maybe you do some wheedling. [I]And then you work.[/I] If you don't want to play online, that's fine, but yes, it means you have to put in more effort. I guess that's a hard sell, but the effort required is still lower today than it has ever been. I've played more live games in the first half of my forties than I did in my teens and twenties combined. [/QUOTE]
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I really don't think it should be called the "ORC license"
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