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I really don't think it should be called the "ORC license"
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<blockquote data-quote="Lanefan" data-source="post: 8913329" data-attributes="member: 29398"><p>That's just it - the early 90s and the later 90s are very different times. In the early 90s, up until about 1994, RPGs were happily chugging along, not necessarily gaining many new enthusiasts but not losing too many either.</p><p></p><p>Then Magic took off; and by the late 90s (at least here; the UK might have been different) RPGs in general had faded very sharply and D&D was pretty much on life support; sure WotC bought out TSR in '97 and thus saved the IP from extinction, but in comparison with even ten years prior virtually nobody was actually playing it.</p><p></p><p>Ironically, by then there were lots more gaming stores, all surviving (and thriving!) due to Magic cards and a host of other card games trying to jump on the same bandwagon. This served 3e well, as on release there were lots of outlets ready-made to carry and promote it.</p><p></p><p>I'd be surprised if it was 20% the size, assuming Pathfinder counts as D&D for these purposes. That said, given how the D&D player-base has exploded over the last few years, 20% is still a lot of people.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8913329, member: 29398"] That's just it - the early 90s and the later 90s are very different times. In the early 90s, up until about 1994, RPGs were happily chugging along, not necessarily gaining many new enthusiasts but not losing too many either. Then Magic took off; and by the late 90s (at least here; the UK might have been different) RPGs in general had faded very sharply and D&D was pretty much on life support; sure WotC bought out TSR in '97 and thus saved the IP from extinction, but in comparison with even ten years prior virtually nobody was actually playing it. Ironically, by then there were lots more gaming stores, all surviving (and thriving!) due to Magic cards and a host of other card games trying to jump on the same bandwagon. This served 3e well, as on release there were lots of outlets ready-made to carry and promote it. I'd be surprised if it was 20% the size, assuming Pathfinder counts as D&D for these purposes. That said, given how the D&D player-base has exploded over the last few years, 20% is still a lot of people. [/QUOTE]
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I really don't think it should be called the "ORC license"
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