Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
I really enjoyed today's Classic Traveller session . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7573303" data-attributes="member: 42582"><p>Thanks! The players in my Traveller game like making fun of its massive and low-performance computing and communications tech.</p><p></p><p>I like to think of it as an alternative future for a society that devoted all its intellectual and engineering resources to quantum gravity and spaceflight development, rather than computing and info tech.</p><p></p><p>Prep work is building ships (Book 2), NPCs (Book 1) and worlds (Book 3).</p><p></p><p>I started the campaign with a few already-generated worlds, and rolled the starting world for the campaign after the players generated their PCs. Since then I've generated some more worlds - I think a bit over a dozen overall - and after three or so session I drew up a star chart to indicate how they all related to one another. (The official rules are to check each subsector hex for the presence of a world; but I'm instead rolling to see how many worlds are within jump-1 of each world, which makes it easier to work it out as we go along.)</p><p></p><p>For the session I wrote up in this thread I'd generated seven NPCs. And over the past several months I've written up about half-a-dozen Imperial warships which will probably come into play soon, though perhaps as backdrop as much as anything. (But designing ships for Traveller is fun.)</p><p></p><p>The bigger setting and backstory is something we work out as we go along, driven by a combination of patron rolls, world characteristics, and the implied setting of Traveller itself (an Imperial Navy and Marines; nobles with lots of spare time and interstellar yachts; etc).</p><p></p><p>I've never run Dungeon World or other Apocalypse game - I think the way we're playing Traveller is about as close as I've come in my RPGing to a PbtA-like approach.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7573303, member: 42582"] Thanks! The players in my Traveller game like making fun of its massive and low-performance computing and communications tech. I like to think of it as an alternative future for a society that devoted all its intellectual and engineering resources to quantum gravity and spaceflight development, rather than computing and info tech. Prep work is building ships (Book 2), NPCs (Book 1) and worlds (Book 3). I started the campaign with a few already-generated worlds, and rolled the starting world for the campaign after the players generated their PCs. Since then I've generated some more worlds - I think a bit over a dozen overall - and after three or so session I drew up a star chart to indicate how they all related to one another. (The official rules are to check each subsector hex for the presence of a world; but I'm instead rolling to see how many worlds are within jump-1 of each world, which makes it easier to work it out as we go along.) For the session I wrote up in this thread I'd generated seven NPCs. And over the past several months I've written up about half-a-dozen Imperial warships which will probably come into play soon, though perhaps as backdrop as much as anything. (But designing ships for Traveller is fun.) The bigger setting and backstory is something we work out as we go along, driven by a combination of patron rolls, world characteristics, and the implied setting of Traveller itself (an Imperial Navy and Marines; nobles with lots of spare time and interstellar yachts; etc). I've never run Dungeon World or other Apocalypse game - I think the way we're playing Traveller is about as close as I've come in my RPGing to a PbtA-like approach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I really enjoyed today's Classic Traveller session . . .
Top