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I stink at winging it- HELP!
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<blockquote data-quote="IronWolf" data-source="post: 5213734" data-attributes="member: 21076"><p>A lot of good suggestions here already. Practice with a lot of these techniques will help you get more comfortable with it in general. But before the session, thinking about what throws you off the most if the PCs deviate slightly from course can allow you to prep some random lists ahead of time that you can turn to in an instant to come up with something. </p><p></p><p>For example, I am horrible at coming up with names on the fly. I can picture people, come up with their motivation on the spot depending on the environment but I can stumble on a name for that NPC I didn't expect he PCs to talk to for minutes. Since this is a weak spot for me, I can make this easier on myself by having a list of names on hand to use on the fly.</p><p></p><p>As someone mentioned, ditch the published adventures for awhile. I sometimes find running published adventures harder than ones I built up the bare framework for. I worry about contradicting the written adventure if I have to decide something on the fly, etc. With ones you developed you don't have to worry about that as you are likely familiar with what you had in mind. It can be a good way to practice on the fly decision making and world creation. </p><p></p><p>Once you get used to it you can move back to the published adventures and hopefully be a little more comfortable with the times the PCs hit an area not covered in the module. And also be more comfortable with tweaking the adventure on the fly if a previous decision contradicts something later.</p><p></p><p>Good luck! Again - lots of good advice in this thread already to get you well on your way.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5213734, member: 21076"] A lot of good suggestions here already. Practice with a lot of these techniques will help you get more comfortable with it in general. But before the session, thinking about what throws you off the most if the PCs deviate slightly from course can allow you to prep some random lists ahead of time that you can turn to in an instant to come up with something. For example, I am horrible at coming up with names on the fly. I can picture people, come up with their motivation on the spot depending on the environment but I can stumble on a name for that NPC I didn't expect he PCs to talk to for minutes. Since this is a weak spot for me, I can make this easier on myself by having a list of names on hand to use on the fly. As someone mentioned, ditch the published adventures for awhile. I sometimes find running published adventures harder than ones I built up the bare framework for. I worry about contradicting the written adventure if I have to decide something on the fly, etc. With ones you developed you don't have to worry about that as you are likely familiar with what you had in mind. It can be a good way to practice on the fly decision making and world creation. Once you get used to it you can move back to the published adventures and hopefully be a little more comfortable with the times the PCs hit an area not covered in the module. And also be more comfortable with tweaking the adventure on the fly if a previous decision contradicts something later. Good luck! Again - lots of good advice in this thread already to get you well on your way. [/QUOTE]
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I stink at winging it- HELP!
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