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I think I am going to stop using solo monsters.
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7042456" data-attributes="member: 6701872"><p>Yeah man, never give in to people telling you not to play with all of your friends - change anything else you can, change game systems even (I have for "doesn't work well with this large of a group" reasons before), but never put yourself in the position to be cutting good and available players from your table roster.</p><p></p><p>The good news is that, despite what some folks will tell you, 5th edition actually handles large groups just fine - so long as you realize that CR and the encounter building guidelines are designed to give encounters that are less difficult that their named difficulty intuitively suggests (most notable when a "deadly" encounter is only a decent risk of some character ending up dead, when the intuitive reading of the word would suggest solid risk of every character ending up dead).</p><p></p><p>My advice on encounter building for a large party is simple: consider any monster that is CR equal to or less than the party's level okay to use a handful of in an encounter, don't bother calculating encounter budget or difficulty, use numerous encounters between rests (if your players are the type that won't play that way without mechanical insistence that they do so, use the optional rest rules to fine-tune things) rather than a small number of "big" encounters, and use larger numbers of monsters in most encounters because that is the perfect counter-balance to the larger party of PCs gain in action economy.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7042456, member: 6701872"] Yeah man, never give in to people telling you not to play with all of your friends - change anything else you can, change game systems even (I have for "doesn't work well with this large of a group" reasons before), but never put yourself in the position to be cutting good and available players from your table roster. The good news is that, despite what some folks will tell you, 5th edition actually handles large groups just fine - so long as you realize that CR and the encounter building guidelines are designed to give encounters that are less difficult that their named difficulty intuitively suggests (most notable when a "deadly" encounter is only a decent risk of some character ending up dead, when the intuitive reading of the word would suggest solid risk of every character ending up dead). My advice on encounter building for a large party is simple: consider any monster that is CR equal to or less than the party's level okay to use a handful of in an encounter, don't bother calculating encounter budget or difficulty, use numerous encounters between rests (if your players are the type that won't play that way without mechanical insistence that they do so, use the optional rest rules to fine-tune things) rather than a small number of "big" encounters, and use larger numbers of monsters in most encounters because that is the perfect counter-balance to the larger party of PCs gain in action economy. [/QUOTE]
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I think I am going to stop using solo monsters.
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