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I think the choice of Species / Race / Ancestry has more to do with Story than Rules...
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<blockquote data-quote="Mephista" data-source="post: 9305702" data-attributes="member: 6786252"><p>Yes and no. </p><p></p><p>Definitely, the vast majority of players come to the table with a story concept in mind and pick the best mechanics to fit that concept.</p><p></p><p>On the other hand, there's already a tendency to treat all sapients as just "pointy ear humans" or "short humans" or "humans with a tail" etc. If there's nothing to differentiate different people's, then they may as well end up... forgetting different species altogether. </p><p></p><p>At which point, we probably put more emphasis on classes pulling the weight. If my dragonborn can't breath fire by virtue of being a dragonkin, then people will do it by being a dragon monk. </p><p></p><p>And that's fine, plenty of games do things that way. But mechanics are meant to support and uplift story elements.</p></blockquote><p></p>
[QUOTE="Mephista, post: 9305702, member: 6786252"] Yes and no. Definitely, the vast majority of players come to the table with a story concept in mind and pick the best mechanics to fit that concept. On the other hand, there's already a tendency to treat all sapients as just "pointy ear humans" or "short humans" or "humans with a tail" etc. If there's nothing to differentiate different people's, then they may as well end up... forgetting different species altogether. At which point, we probably put more emphasis on classes pulling the weight. If my dragonborn can't breath fire by virtue of being a dragonkin, then people will do it by being a dragon monk. And that's fine, plenty of games do things that way. But mechanics are meant to support and uplift story elements. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the choice of Species / Race / Ancestry has more to do with Story than Rules...
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