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I think this alt Ranger I made is pretty good
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<blockquote data-quote="1Mac" data-source="post: 6880310" data-attributes="member: 48998"><p><span style="font-size: 18px"><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1333" target="_blank">Link</a></span></p><p></p><p>I mean, of course I'd say that, and it's not like I'm the only one who's homebrewed a 5e Ranger alternative. So what does this one have going for it?</p><p></p><p>-<strong>The same, but improved:</strong> The core ranger has a lot going for it. It has a few weaknesses; damage, some annoyingly situational powers, and a lack of a strong theme. In my take, many core powers are present, but changed to offer a lot more flexibility. These include Favored Enemy and Natural Explorer: No more hoping that your DM lets you fight undead in the woods to make the most of your powers.</p><p>-<strong>Theme:</strong> A bit of fighter, a dash of rogue, a smidgeon of druid; By trying to be too much, the core ranger winds up feeling like nothing at all. So I've tightened it up; the ranger is firstly a pro at living off the land, and secondly, befitting the survivalist theme, a master hunter. A couple newish core class features advance these themes, as do the enhanced Favored Enemy and Natural Explorers; and other class features tie build upon these features.</p><p>-<strong>No spells:</strong> At least not by default. A few new powers make up for the loss of spellcasting. And there is one new archetype that gains access to magic. Speaking of...</p><p>-<strong>The Watcher:</strong> I was trying to come up with a magic-using ranger archetype that didn't just feel like a tree-hugging Eldritch Night. By tying its mysticism to core abilities and beefing up Primeval Awareness, this is what I came up with. Picture a hunter who uses the very land itself to find, pursue, cajole, and terrify her prey.</p><p></p><p>I have no opportunity to playtest, so I appreciate thoughts and concerns. I feel that the Watcher in particular, while neat, could use some fresh eyeballs to make sure it works. But really everything could use a second glance. Thanks in advance, and enjoy!</p><p></p><p>PS: I should mention some inspiring influences. <a href="http://www.enworld.org/forum/showthread.php?481856-I-ve-spent-the-past-few-months-breaking-down-the-Ranger-and-trying-to-find-some-common-ground-across-different-fan-expectations-Here-s-what-I-ve-got" target="_blank">NecronPariah's</a> ranger right here at ENWorld got my gears turning. <a href="https://lootthebody.wordpress.com/2015/10/30/the-ranger-class-alpha-playtest/" target="_blank">Chris Delvo's</a> take also found bits and pieces making their way into my version. Do check them out!</p><p></p><p><em>Update, 4-25-16:</em> New version</p><p>-complementary changes to Vanish and Favored Terrain (forest) abilities.</p><p>-Better defined and universalized the term "acclimated." Changed "Natural Explorer" to "Terrain Acclimation."</p><p>-Now hosted at ENWorld's Downloads page.</p></blockquote><p></p>
[QUOTE="1Mac, post: 6880310, member: 48998"] [SIZE=5][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1333"]Link[/URL][/SIZE] I mean, of course I'd say that, and it's not like I'm the only one who's homebrewed a 5e Ranger alternative. So what does this one have going for it? -[B]The same, but improved:[/B] The core ranger has a lot going for it. It has a few weaknesses; damage, some annoyingly situational powers, and a lack of a strong theme. In my take, many core powers are present, but changed to offer a lot more flexibility. These include Favored Enemy and Natural Explorer: No more hoping that your DM lets you fight undead in the woods to make the most of your powers. -[B]Theme:[/B] A bit of fighter, a dash of rogue, a smidgeon of druid; By trying to be too much, the core ranger winds up feeling like nothing at all. So I've tightened it up; the ranger is firstly a pro at living off the land, and secondly, befitting the survivalist theme, a master hunter. A couple newish core class features advance these themes, as do the enhanced Favored Enemy and Natural Explorers; and other class features tie build upon these features. -[B]No spells:[/B] At least not by default. A few new powers make up for the loss of spellcasting. And there is one new archetype that gains access to magic. Speaking of... -[B]The Watcher:[/B] I was trying to come up with a magic-using ranger archetype that didn't just feel like a tree-hugging Eldritch Night. By tying its mysticism to core abilities and beefing up Primeval Awareness, this is what I came up with. Picture a hunter who uses the very land itself to find, pursue, cajole, and terrify her prey. I have no opportunity to playtest, so I appreciate thoughts and concerns. I feel that the Watcher in particular, while neat, could use some fresh eyeballs to make sure it works. But really everything could use a second glance. Thanks in advance, and enjoy! PS: I should mention some inspiring influences. [URL="http://www.enworld.org/forum/showthread.php?481856-I-ve-spent-the-past-few-months-breaking-down-the-Ranger-and-trying-to-find-some-common-ground-across-different-fan-expectations-Here-s-what-I-ve-got"]NecronPariah's[/URL] ranger right here at ENWorld got my gears turning. [URL="https://lootthebody.wordpress.com/2015/10/30/the-ranger-class-alpha-playtest/"]Chris Delvo's[/URL] take also found bits and pieces making their way into my version. Do check them out! [I]Update, 4-25-16:[/I] New version -complementary changes to Vanish and Favored Terrain (forest) abilities. -Better defined and universalized the term "acclimated." Changed "Natural Explorer" to "Terrain Acclimation." -Now hosted at ENWorld's Downloads page. [/QUOTE]
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I think this alt Ranger I made is pretty good
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