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I think this alt Ranger I made is pretty good
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<blockquote data-quote="Xeviat" data-source="post: 6889615" data-attributes="member: 57494"><p>I like some of your changes. Your Favored Enemy is good; I like that you learn to change it, and I like that you give an intelligence check to recall general information about creatures (makes them the go to monster hunter), and that the bonus language is just floating (you could put it in the proficiencies section now, though, since it's not tied to the enemy choice). Terrain Acclimation is basically what I did, and I fully agree; it's more fair on adventures and insures that the ranger is always the go to guide. Poultice is a nice item saver at 1st level; at 2nd, it begins to fill in for the lack of spells.</p><p></p><p>The lack of spells is where you and I differ. I do not want a spell-less ranger, so it just wouldn't work for me. But, I'll discount that and look further.</p><p></p><p>I'm worried about Quarry Improvement at 9th and 17th damage. You're already giving out an unlimited number of Hunter's Mark's in effect, so 6 per day instead of 1 per day, and your Poultice gives some small healing (though far less restrictive than spells, since you're getting Wis mod + 1 poultices for 2 healing each at 2nd level). So you've basically increased the number of spell slots the 2nd level ranger has but limited their choices of spells. You later improve the quarry damage beyond what Hunter's Mark does, while your Ranger still has Extra Attack. This may compare to the higher level spell slots, as the Ranger does have more offensive things to do with their spells then just keep a hunter's mark going at all times, but I'm still worried at first glance.</p><p></p><p>Favored Terrain is outright sweet. I can't really say much to the balance. It should balance out to losing some spells.</p><p></p><p>I still don't like camouflage; it seems like something someone trained in survival and stealth should be able to attempt since the beginning, not something that takes until 10th level.</p><p></p><p>Vanish is interesting; I had to go double check that "hide as a bonus action" was still somewhere.</p><p></p><p>Horizon Walker seems like a bland capstone; with the ability to change favored enemies, I'd have thought the PHB version would have been good; but you probably didn't need to stack more damage.</p><p></p><p>For those who like non-magical rangers, It's good! I'd personally build a non-magical ranger with a Fighter/Rogue and ask for some abilities with the survival skill if I wanted to be a non-magical ranger. I could see this in a no magic campaign (just like then I could see a Warlord as a class instead of just using the Valor Bard and selecting spells specifically). Just like I see the Paladin as the fantasy version of the knight in shinning armor who was seen as (during the Romance period) as pious, I see the Ranger as the fantasy version of the hunter and woodsman. Magic is a part of the world, so I prefer magic to be part of the class. I understand this is a huge sticking point for some people. Your version looks like a great non-magical ranger. Kudos. It seems quite a bit more powerful than the PHB Ranger at 2nd level (when the ranger can only hold hunter's mark up for 2 fights when the balance point is 6 to 8, and then they have no healing after that); I might limit hunter's quarry to a 1/day or a 1/short rest thing in the beginning (though that would be harder to justify).</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6889615, member: 57494"] I like some of your changes. Your Favored Enemy is good; I like that you learn to change it, and I like that you give an intelligence check to recall general information about creatures (makes them the go to monster hunter), and that the bonus language is just floating (you could put it in the proficiencies section now, though, since it's not tied to the enemy choice). Terrain Acclimation is basically what I did, and I fully agree; it's more fair on adventures and insures that the ranger is always the go to guide. Poultice is a nice item saver at 1st level; at 2nd, it begins to fill in for the lack of spells. The lack of spells is where you and I differ. I do not want a spell-less ranger, so it just wouldn't work for me. But, I'll discount that and look further. I'm worried about Quarry Improvement at 9th and 17th damage. You're already giving out an unlimited number of Hunter's Mark's in effect, so 6 per day instead of 1 per day, and your Poultice gives some small healing (though far less restrictive than spells, since you're getting Wis mod + 1 poultices for 2 healing each at 2nd level). So you've basically increased the number of spell slots the 2nd level ranger has but limited their choices of spells. You later improve the quarry damage beyond what Hunter's Mark does, while your Ranger still has Extra Attack. This may compare to the higher level spell slots, as the Ranger does have more offensive things to do with their spells then just keep a hunter's mark going at all times, but I'm still worried at first glance. Favored Terrain is outright sweet. I can't really say much to the balance. It should balance out to losing some spells. I still don't like camouflage; it seems like something someone trained in survival and stealth should be able to attempt since the beginning, not something that takes until 10th level. Vanish is interesting; I had to go double check that "hide as a bonus action" was still somewhere. Horizon Walker seems like a bland capstone; with the ability to change favored enemies, I'd have thought the PHB version would have been good; but you probably didn't need to stack more damage. For those who like non-magical rangers, It's good! I'd personally build a non-magical ranger with a Fighter/Rogue and ask for some abilities with the survival skill if I wanted to be a non-magical ranger. I could see this in a no magic campaign (just like then I could see a Warlord as a class instead of just using the Valor Bard and selecting spells specifically). Just like I see the Paladin as the fantasy version of the knight in shinning armor who was seen as (during the Romance period) as pious, I see the Ranger as the fantasy version of the hunter and woodsman. Magic is a part of the world, so I prefer magic to be part of the class. I understand this is a huge sticking point for some people. Your version looks like a great non-magical ranger. Kudos. It seems quite a bit more powerful than the PHB Ranger at 2nd level (when the ranger can only hold hunter's mark up for 2 fights when the balance point is 6 to 8, and then they have no healing after that); I might limit hunter's quarry to a 1/day or a 1/short rest thing in the beginning (though that would be harder to justify). [/QUOTE]
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I think this alt Ranger I made is pretty good
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