Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I think this alt Ranger I made is pretty good
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="1Mac" data-source="post: 6889797" data-attributes="member: 48998"><p>Thanks, I'm glad you like it!</p><p></p><p>Don't think of Quarry as a reskinned spell effect (even though that's what it is). Think of it as a thematic way to boost damage output. Without spells the ranger pretty much has to be a combat class, and since it can't tank about like a paladin for thematic reasons, that leaves a rogue-like damage-dealer. At 17th level, the quarry ranger can deal at most 8d6 damage if her quarry is a favored enemy and has to make two separate attacks to do it. The rogue does 9d6 sneak attack at the same level and tops out at 10d6. At some earlier levels the ranger does a little better, but they basically maintain parity for dealing out two different types of situational damage.</p><p></p><p>I'm glad you like the Favored Terrain features. I'm pretty pleased with the flavor. My big concern is whether they are balanced with each other. Something like Grasslands (speed boost) may just be better than Desert (fire resistance and a bunch of situational survival abilities).</p><p></p><p>I'm sort of intrigued by your Hide in Plain Sight idea. It bears mulling.</p><p></p><p>Yep, I'm pretty strongly of the belief that there should be an exploration class that doesn't rely on magic, but I also think magic should be an option. To that end, what did you think of the Watcher? A little unusual, but fits the theme of a magical stalker pretty well in my opinion.</p></blockquote><p></p>
[QUOTE="1Mac, post: 6889797, member: 48998"] Thanks, I'm glad you like it! Don't think of Quarry as a reskinned spell effect (even though that's what it is). Think of it as a thematic way to boost damage output. Without spells the ranger pretty much has to be a combat class, and since it can't tank about like a paladin for thematic reasons, that leaves a rogue-like damage-dealer. At 17th level, the quarry ranger can deal at most 8d6 damage if her quarry is a favored enemy and has to make two separate attacks to do it. The rogue does 9d6 sneak attack at the same level and tops out at 10d6. At some earlier levels the ranger does a little better, but they basically maintain parity for dealing out two different types of situational damage. I'm glad you like the Favored Terrain features. I'm pretty pleased with the flavor. My big concern is whether they are balanced with each other. Something like Grasslands (speed boost) may just be better than Desert (fire resistance and a bunch of situational survival abilities). I'm sort of intrigued by your Hide in Plain Sight idea. It bears mulling. Yep, I'm pretty strongly of the belief that there should be an exploration class that doesn't rely on magic, but I also think magic should be an option. To that end, what did you think of the Watcher? A little unusual, but fits the theme of a magical stalker pretty well in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I think this alt Ranger I made is pretty good
Top