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I think WotC has it backwards (re: story arcs)
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<blockquote data-quote="Staffan" data-source="post: 6620684" data-attributes="member: 907"><p>One of the big impressions I have of Wizards is that they always go "all in" with their strategies. For example, when making 3e and 3.5e, the prevailing wisdom was that player-focused material sold well, and DM-focused material didn't. So they made a crap-ton of player-focused material, and put a bunch of player-focused material in books that would otherwise have been mostly DM-focused (e.g. feats, prestige classes, and such in setting material).</p><p></p><p>The strategy mostly continued in 4e, albeit with a different flavoring to the material (more focus on encounter balance than daily attrition).</p><p></p><p>After a while, they saw that this plan wasn't working out so well, with people complaining about rules bloat and clamoring for adventures. They also saw the success of Pathfinder with its adventure-focused releases. So BAM! Suddenly, nothing but adventures, a far slower release schedule, and no player material at all (other than half-baked stuff via the website).</p><p></p><p>Personally, I think Wizards could learn some moderation. Different customers want different things. Some want mega-adventures like Princes of the Apocalypse. Others want smaller one-shots. Some want PC material. Some want settings. Some want more monsters. Currently, only one of those categories is being properly served.</p><p></p><p></p><p></p><p>That sounds like a cool idea - a Gazetteer-style (as in the Known World for BECMI D&D) approach to FR, with the first product being about half general overview and half area-focused gazetteer, and later ones being smaller and all gazetteer.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6620684, member: 907"] One of the big impressions I have of Wizards is that they always go "all in" with their strategies. For example, when making 3e and 3.5e, the prevailing wisdom was that player-focused material sold well, and DM-focused material didn't. So they made a crap-ton of player-focused material, and put a bunch of player-focused material in books that would otherwise have been mostly DM-focused (e.g. feats, prestige classes, and such in setting material). The strategy mostly continued in 4e, albeit with a different flavoring to the material (more focus on encounter balance than daily attrition). After a while, they saw that this plan wasn't working out so well, with people complaining about rules bloat and clamoring for adventures. They also saw the success of Pathfinder with its adventure-focused releases. So BAM! Suddenly, nothing but adventures, a far slower release schedule, and no player material at all (other than half-baked stuff via the website). Personally, I think Wizards could learn some moderation. Different customers want different things. Some want mega-adventures like Princes of the Apocalypse. Others want smaller one-shots. Some want PC material. Some want settings. Some want more monsters. Currently, only one of those categories is being properly served. That sounds like a cool idea - a Gazetteer-style (as in the Known World for BECMI D&D) approach to FR, with the first product being about half general overview and half area-focused gazetteer, and later ones being smaller and all gazetteer. [/QUOTE]
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I think WotC has it backwards (re: story arcs)
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