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I wanna hear about your experience with the Warrior Maidens from B4: The Lost City!
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<blockquote data-quote="Alcamtar" data-source="post: 6645208" data-attributes="member: 3842"><p>I am running this module now. I treated the overall culture as classical Greek/Milenian (frozen in time) which mainly affects personal names. The factions are those who refuse the drugs distributed by the Zargonites. Most citizens see the Zargonites as benefactors who give out free drugs; only a few families see this as a bad thing, and they are members of the secret cults. One of the PCs adventures was to rescue family members of a Madaruan who are not warriors but were captured by the Zargonites to use as leverage. So there is this counterculture movement who revere the old gods; the factions are militants. Not all the dissidents think that fighting is the solution, some feel the militants only earn reprisals for everyone else. The militants provide food and protection for the resistant families who are nonviolent. </p><p></p><p>The warrior maidens are feminists, but they will accept men who share their views. Basically they believe in decisive action. They despise the Gormites as cowards because they temper action with planning and prudence. The Madaruans believe in quick decisive action, relying on intuition and courage to carry them through. In my game they refused to go in disguise or use missile weapons. They chafed at any sort of planning or caution. They were first into every battle and last out - unafraid of death. They were suspicious of alliance, recklessly confident they could handle Zargon on their own, and disdainful of the methods and reliability of the others.</p><p></p><p>The party won their trust due to several female PCs. A female halflings got separated from the group, wandered into the usamagarus HQ, got beaten and left for dead in the corridor, was rescued by Madaruans. They were impressed by her bravery and small stature and the fact that she messed with the Mages all alone and survived. (The Mages were angry and beat her, but left her alive in a corridor - they aren't really evil)</p><p></p><p>Not a lot else. The Gormites trade with gnomes for supplies, but the Madaruans stage raids to capture theirs from Zargonites or goblins. IMC the factions do not operate openly but are hunted by the Zargonites. Each has a fortified secret hideout in town. </p><p></p><p>In a previous campaign, Pandora developed a crush on a male paladin who meet her standards of bravery and action. Of course she was bluntly forward about the whole thing.</p></blockquote><p></p>
[QUOTE="Alcamtar, post: 6645208, member: 3842"] I am running this module now. I treated the overall culture as classical Greek/Milenian (frozen in time) which mainly affects personal names. The factions are those who refuse the drugs distributed by the Zargonites. Most citizens see the Zargonites as benefactors who give out free drugs; only a few families see this as a bad thing, and they are members of the secret cults. One of the PCs adventures was to rescue family members of a Madaruan who are not warriors but were captured by the Zargonites to use as leverage. So there is this counterculture movement who revere the old gods; the factions are militants. Not all the dissidents think that fighting is the solution, some feel the militants only earn reprisals for everyone else. The militants provide food and protection for the resistant families who are nonviolent. The warrior maidens are feminists, but they will accept men who share their views. Basically they believe in decisive action. They despise the Gormites as cowards because they temper action with planning and prudence. The Madaruans believe in quick decisive action, relying on intuition and courage to carry them through. In my game they refused to go in disguise or use missile weapons. They chafed at any sort of planning or caution. They were first into every battle and last out - unafraid of death. They were suspicious of alliance, recklessly confident they could handle Zargon on their own, and disdainful of the methods and reliability of the others. The party won their trust due to several female PCs. A female halflings got separated from the group, wandered into the usamagarus HQ, got beaten and left for dead in the corridor, was rescued by Madaruans. They were impressed by her bravery and small stature and the fact that she messed with the Mages all alone and survived. (The Mages were angry and beat her, but left her alive in a corridor - they aren't really evil) Not a lot else. The Gormites trade with gnomes for supplies, but the Madaruans stage raids to capture theirs from Zargonites or goblins. IMC the factions do not operate openly but are hunted by the Zargonites. Each has a fortified secret hideout in town. In a previous campaign, Pandora developed a crush on a male paladin who meet her standards of bravery and action. Of course she was bluntly forward about the whole thing. [/QUOTE]
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I wanna hear about your experience with the Warrior Maidens from B4: The Lost City!
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