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I wanna hear about your experience with the Warrior Maidens from B4: The Lost City!
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<blockquote data-quote="Alcamtar" data-source="post: 6650274" data-attributes="member: 3842"><p>I'm going to take these one at a time since they are all great questions. To start off I did user the fan DM guide to Cynidicea and incorporated a lot of that material.</p><p></p><p>My game is with a group of mostly newbies to gaming and D&D. We're using ACKS somewhat loosely. I've tried running the module a few times before but never got past a session or two before it fizzled out. This time I was very focused on completing it, and since this may be the only chance I'm expanding and embellishing to get as much out of it as I can.</p><p></p><p>I was inspired by Red Nails and my Cynidicea is more of a connected whole, rather than separate buildings as shown on the map. I initially described it with the streets roofed over and with an eerie deserted feeling (going for the dream aesthetic) but that has drifted to open streets with jumbled blocks of connected buildings and arcades. Somehow that was easier to visualize.</p><p></p><p>I felt the cavern was too small in the map, so mine is larger, maybe a mile across. My descriptions have been a bit vague on the size. The cavern glows from faint phosphorescent moss just enough to create a dim twilight. The eye of Zargon is an indistinct reddish smudge in the distance. The cavern is filed with fungus forests. I drew on gaz10 (orcas of thar) and gaz10 (shadow elves) for fungus types, including the biggiz (100' tall) but haven't done a good job of describing it to the players. </p><p></p><p>Our campaign uses a variant on Geoff Gander's outer beings for its cosmology. Immortals are not gods they are more like superheroes. An immortal is to mortal followers as Superman is to Metropolis: a protector, an ally, a big brother... but not a god. For that reason I have downplayed the mortal origins of Gorm, Madarua and Usamigaras. I haven't really resolved this yet for cynidicea and it hasn't come up. I think they are probably gods not Immortals. Zargon is an outer being servitor and a giant plot hook to draw the PCs into bigger and weirder adventures.</p></blockquote><p></p>
[QUOTE="Alcamtar, post: 6650274, member: 3842"] I'm going to take these one at a time since they are all great questions. To start off I did user the fan DM guide to Cynidicea and incorporated a lot of that material. My game is with a group of mostly newbies to gaming and D&D. We're using ACKS somewhat loosely. I've tried running the module a few times before but never got past a session or two before it fizzled out. This time I was very focused on completing it, and since this may be the only chance I'm expanding and embellishing to get as much out of it as I can. I was inspired by Red Nails and my Cynidicea is more of a connected whole, rather than separate buildings as shown on the map. I initially described it with the streets roofed over and with an eerie deserted feeling (going for the dream aesthetic) but that has drifted to open streets with jumbled blocks of connected buildings and arcades. Somehow that was easier to visualize. I felt the cavern was too small in the map, so mine is larger, maybe a mile across. My descriptions have been a bit vague on the size. The cavern glows from faint phosphorescent moss just enough to create a dim twilight. The eye of Zargon is an indistinct reddish smudge in the distance. The cavern is filed with fungus forests. I drew on gaz10 (orcas of thar) and gaz10 (shadow elves) for fungus types, including the biggiz (100' tall) but haven't done a good job of describing it to the players. Our campaign uses a variant on Geoff Gander's outer beings for its cosmology. Immortals are not gods they are more like superheroes. An immortal is to mortal followers as Superman is to Metropolis: a protector, an ally, a big brother... but not a god. For that reason I have downplayed the mortal origins of Gorm, Madarua and Usamigaras. I haven't really resolved this yet for cynidicea and it hasn't come up. I think they are probably gods not Immortals. Zargon is an outer being servitor and a giant plot hook to draw the PCs into bigger and weirder adventures. [/QUOTE]
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I wanna hear about your experience with the Warrior Maidens from B4: The Lost City!
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