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I wanna hear about your experience with the Warrior Maidens from B4: The Lost City!
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<blockquote data-quote="magnusmalkus" data-source="post: 6650454" data-attributes="member: 34915"><p>This is amazing stuff. Thank you for sharing it. You've simplified the dynamic between the three quite nicely and yet, made them so distinct. </p><p></p><p>One last important thing... I see you lured them deeper in the adventure with the threat of thirst and starvation, but what kept them there? How did you get them personally interested/invested in the whole conflict after the threat of survival was gone?</p><p></p><p>Most times I try to forgo the emergency circumstances and try to find some other way to expose the PC's to the sandbox. I would have an easy job if I could count on the PC's moral codes of goodness and heroism to get them involved, or even if it was just their greed for wealth and/or power which drove them on. But not many PC's, in my experience, take up that agenda. Only once: I had a druid who saw an imbalance in the situation and wanted to work to bring Cyndicea back to it's rightful center. Zargon was seen as an abomination to nature and the druid made it his agenda to destroy it.</p><p></p><p>I found the hook given in the Dungeon Magazine adventure "The Masque of Dreams" (where goblins abduct the noblewoman and take her to zargon) to be effective in getting the ball rolling. Unfortunately, the one time I used this hook, they lost track of their abducted quarry and wound up milling about the upper tiers of the ziggurat. I think I overwhelmed the group with the labyrinth corridors in the upper tiers and myriads of monster encounters. I wanted them to explore, so I did not hand them the path to Cyndicea. I had justifications for everything, but it was just too much, so that group lost interest.</p><p></p><p>The only way I ever solidly got the PC's involved in the core storyline (the conflict with Zargon), an actual investment of character, was the time when a player and I agreed to have his amnesiac PC turn out to be the 'lost' heir to the throne (after being visited by a prophet, being given an item of power, then attacked by assassins). Accepting the mantle, he gathered his loyal companions, the other PC's, and led them along his 'destined' path. Everyone was ok with it and they all went into it with the expectation of engaging whatever lied in their path.</p><p></p><p>How did you get the PC's beyond the 'thirst and starvation' hook?</p></blockquote><p></p>
[QUOTE="magnusmalkus, post: 6650454, member: 34915"] This is amazing stuff. Thank you for sharing it. You've simplified the dynamic between the three quite nicely and yet, made them so distinct. One last important thing... I see you lured them deeper in the adventure with the threat of thirst and starvation, but what kept them there? How did you get them personally interested/invested in the whole conflict after the threat of survival was gone? Most times I try to forgo the emergency circumstances and try to find some other way to expose the PC's to the sandbox. I would have an easy job if I could count on the PC's moral codes of goodness and heroism to get them involved, or even if it was just their greed for wealth and/or power which drove them on. But not many PC's, in my experience, take up that agenda. Only once: I had a druid who saw an imbalance in the situation and wanted to work to bring Cyndicea back to it's rightful center. Zargon was seen as an abomination to nature and the druid made it his agenda to destroy it. I found the hook given in the Dungeon Magazine adventure "The Masque of Dreams" (where goblins abduct the noblewoman and take her to zargon) to be effective in getting the ball rolling. Unfortunately, the one time I used this hook, they lost track of their abducted quarry and wound up milling about the upper tiers of the ziggurat. I think I overwhelmed the group with the labyrinth corridors in the upper tiers and myriads of monster encounters. I wanted them to explore, so I did not hand them the path to Cyndicea. I had justifications for everything, but it was just too much, so that group lost interest. The only way I ever solidly got the PC's involved in the core storyline (the conflict with Zargon), an actual investment of character, was the time when a player and I agreed to have his amnesiac PC turn out to be the 'lost' heir to the throne (after being visited by a prophet, being given an item of power, then attacked by assassins). Accepting the mantle, he gathered his loyal companions, the other PC's, and led them along his 'destined' path. Everyone was ok with it and they all went into it with the expectation of engaging whatever lied in their path. How did you get the PC's beyond the 'thirst and starvation' hook? [/QUOTE]
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I wanna hear about your experience with the Warrior Maidens from B4: The Lost City!
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