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I want more Magic Items in my games...
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<blockquote data-quote="tglassy" data-source="post: 7005566" data-attributes="member: 6855204"><p>I think my concept is going to be that there ARE major magical monsters, beings and NPC's, as well as magical items, but the players have to decide what they can take on. More risk means more reward...and more risk. </p><p></p><p>The main thing I want to use this for is the Academy of Heroes game I'm developing. I want it to be like Hogwarts, only for adults and much more deadly. </p><p></p><p>I'll definitely keep the limit on attuning items, but I do want to throw some interesting things in there to see what the PC's do with them. I mean come on, Harry Potter had a Cloak of Invisibility, and that's a Legendary Item. He got it at 10!</p></blockquote><p></p>
[QUOTE="tglassy, post: 7005566, member: 6855204"] I think my concept is going to be that there ARE major magical monsters, beings and NPC's, as well as magical items, but the players have to decide what they can take on. More risk means more reward...and more risk. The main thing I want to use this for is the Academy of Heroes game I'm developing. I want it to be like Hogwarts, only for adults and much more deadly. I'll definitely keep the limit on attuning items, but I do want to throw some interesting things in there to see what the PC's do with them. I mean come on, Harry Potter had a Cloak of Invisibility, and that's a Legendary Item. He got it at 10! [/QUOTE]
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Community
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I want more Magic Items in my games...
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