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I want to run a campaign from Level 1 - 20... Help! Talk me out of it!
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<blockquote data-quote="Kahuna Burger" data-source="post: 545731" data-attributes="member: 8439"><p>So they aren't going to travel anywhere genericly dangerous, or you're going to plan every single monster than might be along any path they take? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>But seriously... In terms of a really long arc that could take them from 1st to 20th, the campaign I'm running right now may end up qualifying. The PC's are residents of a town located across a waterfall, and one day their entire river basically disapears. like the two banks have been pulled together with a zipper. They are traveling "up river" having various adventures and trying to figure out whats going on. The river has been moved to a pocket dimension by something of demigod level (they know this, but there's certainly nothing they can do about it now) and as they become more powerful, they have a long term goal of somehow putting their river back where it belongs (and getting their families, friends and lives back).</p><p></p><p>So you might consider starting the adventure with some traumatic event which 1) bonds characters together, 2) gives them mini goals to persue and 3) establishes a far future massive encounter that will happen on the players' terms (preventing the "well why didn't this squash us at the beginning" problem.) For instance, characters all come to elderly patron/teacher/relative's funeral and discover that he died in some sort of faustian bargin situation and is trapped in one of the hells. First few levels spent sorting out deceased mortal afairs and fullfilling the provisions of his will (we have to get this to who? WHERE?) mid levels involved in shady cult dealing and investigation, then build power like crazy for a raid on Hell.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 545731, member: 8439"] So they aren't going to travel anywhere genericly dangerous, or you're going to plan every single monster than might be along any path they take? :p But seriously... In terms of a really long arc that could take them from 1st to 20th, the campaign I'm running right now may end up qualifying. The PC's are residents of a town located across a waterfall, and one day their entire river basically disapears. like the two banks have been pulled together with a zipper. They are traveling "up river" having various adventures and trying to figure out whats going on. The river has been moved to a pocket dimension by something of demigod level (they know this, but there's certainly nothing they can do about it now) and as they become more powerful, they have a long term goal of somehow putting their river back where it belongs (and getting their families, friends and lives back). So you might consider starting the adventure with some traumatic event which 1) bonds characters together, 2) gives them mini goals to persue and 3) establishes a far future massive encounter that will happen on the players' terms (preventing the "well why didn't this squash us at the beginning" problem.) For instance, characters all come to elderly patron/teacher/relative's funeral and discover that he died in some sort of faustian bargin situation and is trapped in one of the hells. First few levels spent sorting out deceased mortal afairs and fullfilling the provisions of his will (we have to get this to who? WHERE?) mid levels involved in shady cult dealing and investigation, then build power like crazy for a raid on Hell. Kahuna Burger [/QUOTE]
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I want to run a campaign from Level 1 - 20... Help! Talk me out of it!
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