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I want to run a campaign from Level 1 - 20... Help! Talk me out of it!
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<blockquote data-quote="Guilt Puppy" data-source="post: 547445" data-attributes="member: 6521"><p><strong>Capellan:</strong> The "creeping doom" and "build something anew" ideas are definitely something to work with... I could see doing something with both, actually (as your setting seems to)... The setting itself isn't a great fit, as I want to stick closer to the general D&D feel (I'm aiming somewhere between Greyhawk and Middle Earth, actually), but there's plenty of yoinkable stuff in there.</p><p></p><p><strong>Reynard:</strong> The specifics don't work so well (I'm using Gods as a less-than-tangible force), but a general prophecy like that would be nice... </p><p></p><p>"That twentieth level party? Well, one of them *is* the "god of the sword" when the campaign ends."</p><p></p><p>My last <em>one-shot</em> ended with a character attaining Godhood (I stuck that in as a possibility on the "off chance" they tried to drink from the flask they were sent to retrieve... of course, the party rogue went for it.)... I'm not sure I want that to become a regular theme <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Dagger75:</strong> Mind if I ask what your original story arc was (and how/why you ended up changing it?) And how many sub-adventures did it cover (if you could divide it up like that... as I mentioned, I'm planning to work without XP, leveling only on story advancement... I'm still trying to figure out how to make this non-linear.)</p><p></p><p>Also, I've played with the same monster manual stance before, and it worked fine... I should clarify, though, that I have no problem using <em>stats</em> straight out of the monster manual -- it's just might not look like the same thing, or have quite the same properties (for instance, all my dragons, by stats, are Red Dragons -- sometimes they are different colors, but they always progress the same, and breathe fire. But they can be of any alignment. So the players don't just see that a dragon isn't shiny, and think "oh, we're supposed to kill it.")</p><p></p><p>Thanks all for the replies... I think I'm going to work on a basic world/plotline, and throw it on the web for critique later today.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 547445, member: 6521"] [b]Capellan:[/b] The "creeping doom" and "build something anew" ideas are definitely something to work with... I could see doing something with both, actually (as your setting seems to)... The setting itself isn't a great fit, as I want to stick closer to the general D&D feel (I'm aiming somewhere between Greyhawk and Middle Earth, actually), but there's plenty of yoinkable stuff in there. [b]Reynard:[/b] The specifics don't work so well (I'm using Gods as a less-than-tangible force), but a general prophecy like that would be nice... "That twentieth level party? Well, one of them *is* the "god of the sword" when the campaign ends." My last [i]one-shot[/i] ended with a character attaining Godhood (I stuck that in as a possibility on the "off chance" they tried to drink from the flask they were sent to retrieve... of course, the party rogue went for it.)... I'm not sure I want that to become a regular theme :) [b]Dagger75:[/b] Mind if I ask what your original story arc was (and how/why you ended up changing it?) And how many sub-adventures did it cover (if you could divide it up like that... as I mentioned, I'm planning to work without XP, leveling only on story advancement... I'm still trying to figure out how to make this non-linear.) Also, I've played with the same monster manual stance before, and it worked fine... I should clarify, though, that I have no problem using [i]stats[/i] straight out of the monster manual -- it's just might not look like the same thing, or have quite the same properties (for instance, all my dragons, by stats, are Red Dragons -- sometimes they are different colors, but they always progress the same, and breathe fire. But they can be of any alignment. So the players don't just see that a dragon isn't shiny, and think "oh, we're supposed to kill it.") Thanks all for the replies... I think I'm going to work on a basic world/plotline, and throw it on the web for critique later today. [/QUOTE]
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I want to run a campaign from Level 1 - 20... Help! Talk me out of it!
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