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<blockquote data-quote="Mark CMG" data-source="post: 5869320" data-attributes="member: 10479"><p>As said, any information you definitely want to give, just give. But it's worth pointing out that a game can only stall in this manner if you've already decided where it absolutely has to go and precisely how it's going to get there. If the group, GM included, is open to setting goals that can allow for any number of paths, then a game doesn't really stall just because the party doesn't find out some information in the expected manner (or at all.). If it is only the GM who has the goal in mind and without the information he wishes to impart the player characters don't even know they have a goal, then the game isn't really stalling either because in the characters' eyes they were just going anywhere and still are. When characters don't know where they are going the only way they know it has stalled in the GM's eyes is when the GM becomes frustrated or flustered.</p><p></p><p>There's all sorts of information the GM doesn't share with players but it shouldn't be looked upon through that lens. The players should be setting goals and then seeking information through their own actions, of their own volition, and sometimes that information is going to be difficult or even impossible to garner. Sometimes they will need a backup plan. But when they finally achieve their goal, if they do, the success will be the sweeter for it. Most people know a tin cup or a participation trophy when they see it. They aren't really happy with the type of game where everything is handed to them, where they know failure isn't an option.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5869320, member: 10479"] As said, any information you definitely want to give, just give. But it's worth pointing out that a game can only stall in this manner if you've already decided where it absolutely has to go and precisely how it's going to get there. If the group, GM included, is open to setting goals that can allow for any number of paths, then a game doesn't really stall just because the party doesn't find out some information in the expected manner (or at all.). If it is only the GM who has the goal in mind and without the information he wishes to impart the player characters don't even know they have a goal, then the game isn't really stalling either because in the characters' eyes they were just going anywhere and still are. When characters don't know where they are going the only way they know it has stalled in the GM's eyes is when the GM becomes frustrated or flustered. There's all sorts of information the GM doesn't share with players but it shouldn't be looked upon through that lens. The players should be setting goals and then seeking information through their own actions, of their own volition, and sometimes that information is going to be difficult or even impossible to garner. Sometimes they will need a backup plan. But when they finally achieve their goal, if they do, the success will be the sweeter for it. Most people know a tin cup or a participation trophy when they see it. They aren't really happy with the type of game where everything is handed to them, where they know failure isn't an option. [/QUOTE]
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