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<blockquote data-quote="Janx" data-source="post: 5869340" data-attributes="member: 8835"><p>I meant the latter. Phrasing like "your PC wants XYZ" is like a command. And the GM shouldn't be commanding the player to do anything.</p><p></p><p></p><p></p><p>I actually do agree with Jester's philosophy of not telling the PCs what they can do, but where he describes that as an absolute, I see it as a general rule where the MIGHT be a situation that I can't envision now, but would be trivialy solved by recognizing the situation as an exception to the general rule.</p><p></p><p>Perhaps its as stupid as this example: The party chases the bad guy to the stable where they stop and watch the bad guy ride off on his horse. They are standing next to their own horses that they rode in on. They then stand there and talk amongst themselves about how are they going to catch up to the bad guy. There are many ways to phrase it, but it all comes down to "Hey dummies, why don't you ride YOUR horses that you are standing next to to chase the bad guy."</p></blockquote><p></p>
[QUOTE="Janx, post: 5869340, member: 8835"] I meant the latter. Phrasing like "your PC wants XYZ" is like a command. And the GM shouldn't be commanding the player to do anything. I actually do agree with Jester's philosophy of not telling the PCs what they can do, but where he describes that as an absolute, I see it as a general rule where the MIGHT be a situation that I can't envision now, but would be trivialy solved by recognizing the situation as an exception to the general rule. Perhaps its as stupid as this example: The party chases the bad guy to the stable where they stop and watch the bad guy ride off on his horse. They are standing next to their own horses that they rode in on. They then stand there and talk amongst themselves about how are they going to catch up to the bad guy. There are many ways to phrase it, but it all comes down to "Hey dummies, why don't you ride YOUR horses that you are standing next to to chase the bad guy." [/QUOTE]
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