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<blockquote data-quote="howandwhy99" data-source="post: 5869774" data-attributes="member: 3192"><p>Let's differentiate here. There's stuff the players simply have not figured out yet and there's stuff the PCs haven't had a chance to perceive. </p><p></p><p>If it's the PC being able to hear a sound or see something, then tell them whenever possible. Perhaps you as DM don't feel the players remember what you told them their characters were sensing? I'd repeat it and chalk that up to a clue. No big deal.</p><p></p><p>If it's the players not putting 2 and 2 together, than don't help them any more than what I just said above. A friendly reminder of the current situation can be helpful, but the players need to discern the rest of the game themselves alone.</p><p></p><p>So I definitely advise against INT or WIS rolls or Idea checks or any other mechanic built to stop refereeing and force direct aiding of the players. (That means avoiding leading questions too. I try to only ask questions as an NPC or to clarify what a player said). </p><p></p><p>The game shouldn't really stall either because the players don't take some course of action. That's scripting the players actions for them IMO. High INT scores only define PC abilities gained by the player, like speaking multiple languages. They aren't what is expected of the player to perform.</p><p></p><p>I do my best to never tell my players how to play or what's behind the screen. I do not feel it is okay to just tell them, "You should go left to find the treasure." I'd rather not have a DM do that either for me.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5869774, member: 3192"] Let's differentiate here. There's stuff the players simply have not figured out yet and there's stuff the PCs haven't had a chance to perceive. If it's the PC being able to hear a sound or see something, then tell them whenever possible. Perhaps you as DM don't feel the players remember what you told them their characters were sensing? I'd repeat it and chalk that up to a clue. No big deal. If it's the players not putting 2 and 2 together, than don't help them any more than what I just said above. A friendly reminder of the current situation can be helpful, but the players need to discern the rest of the game themselves alone. So I definitely advise against INT or WIS rolls or Idea checks or any other mechanic built to stop refereeing and force direct aiding of the players. (That means avoiding leading questions too. I try to only ask questions as an NPC or to clarify what a player said). The game shouldn't really stall either because the players don't take some course of action. That's scripting the players actions for them IMO. High INT scores only define PC abilities gained by the player, like speaking multiple languages. They aren't what is expected of the player to perform. I do my best to never tell my players how to play or what's behind the screen. I do not feel it is okay to just tell them, "You should go left to find the treasure." I'd rather not have a DM do that either for me. [/QUOTE]
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