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<blockquote data-quote="Thotas" data-source="post: 5870851" data-attributes="member: 18974"><p>This is one of those times to remember that the player is not the character, and the character is not the player.</p><p></p><p>Vonclarin the Wizard may have seen and heard something on what for him was yesterday. But for Andy, who created Vonclarin, that was a session two weeks ago. And he didn't actually perceive it. It was described verbally to him, and meantime since he got that description, he's had a stressful week at work, his wife just told him she's going to have their first baby, he's seem a couple of movies and sporting events, and just generally had stuff to take care of that distracts him from thinking in Vonclarin mode all the time. One of the jobs of the DM is to be the player's senses, and sometimes that means being a memory jogger of those senses.</p><p></p><p>Give 'em all the clues. Remind them of clues from earlier sessions. Just don't tell them the answers to the puzzles!</p></blockquote><p></p>
[QUOTE="Thotas, post: 5870851, member: 18974"] This is one of those times to remember that the player is not the character, and the character is not the player. Vonclarin the Wizard may have seen and heard something on what for him was yesterday. But for Andy, who created Vonclarin, that was a session two weeks ago. And he didn't actually perceive it. It was described verbally to him, and meantime since he got that description, he's had a stressful week at work, his wife just told him she's going to have their first baby, he's seem a couple of movies and sporting events, and just generally had stuff to take care of that distracts him from thinking in Vonclarin mode all the time. One of the jobs of the DM is to be the player's senses, and sometimes that means being a memory jogger of those senses. Give 'em all the clues. Remind them of clues from earlier sessions. Just don't tell them the answers to the puzzles! [/QUOTE]
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