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<blockquote data-quote="demiurge1138" data-source="post: 683875" data-attributes="member: 7451"><p>Gods, I'm crazy</p><p>Up next:</p><p>Steam Powered Weasel</p><p>Large Construct</p><p>Hit Dice: 8d10 (44 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30ft (can’t run)</p><p>AC: 25 (-1 size, +2 Dex, +14 natural)</p><p>Attacks: Bite +12 melee</p><p>Damage: Bite 2d6+9</p><p>Special Attacks: Improved grab, rend 3d6+9, spell-like abilities</p><p>Special Qualities: Construct, fire immunity, damage reduction 20/+1, rust vulnerability</p><p>Saves: Fort +2, Ref +4, Will +4</p><p>Abilities: Str 23, Dex 14, Con —, Int—, Wis 10, Cha 1</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or gang (2-4)</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 9-12 HD (Large), 13-18 HD (Huge)</p><p></p><p>Steam powered weasels are weasel-like constructs powered by the vapors of a steam mephit trapped inside of it.</p><p></p><p>A steam powered weasel looks like a large weasel made of iron. Its teeth are disproportionably large. It is about 10 feet long and weighs 1000 pounds. They do not speak, but the sound of whirring gears and plodding footsteps accompanies them. As previously mentioned, the steam powered weasel gets it’s energy from a trapped steam mephit, summoned at the creation of the construct. </p><p></p><p>Combat</p><p></p><p>Steam powered weasels attack with their powerful bites. Since the mephit does not control the weasel, the steam powered weasel fights at the commands of its creator. Once the steam powered weasel is destroyed, the mephit is freed, and it will usually attack the construct’s creator. </p><p></p><p>Improved Grab (Ex): In order to use this ability, a steam powered weasel must hit a Medium-size or smaller foe with his bite attack. If it gets a hold, it can rend.</p><p>Rend (Ex): A steam powered weasel that gets a hold latches onto the opponent and tears at the flesh. This attack automatically does 3d6+9 points of damage.</p><p>Spell-like Ability: Once per hour- blur Caster level 5th.</p><p>Rust Vulnerability (Ex): Steam powered weasels are affected normally by rust attacks, such as rusting grasp and a rust monster’s attacks.</p><p>Construct: Immune to mind influencing effects, poison, disease and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage. </p><p></p><p>Construction</p><p></p><p>The first task in creating a steam powered weasel is assembling the body. This requires a Craft (armorsmithing) check (DC 20) and 50,000 gp. Then, an elaborate ritual takes place that requires two months to complete. Performing the rituals requires an arcane spellcaster of 12th or higher level with the Craft Magic Arms And Armor and Craft Wondrous Item feats. The creator must work 8 hours a day in a specially prepared laboratory. Such a lab requires 500 gp to establish. </p><p></p><p>While not working on the rituals, the creator must rest and can perform no activities except eating, sleeping and talking. If the creator misses a day of rituals, the process fails and must be started over again. Money spent is lost, but not experience, and the weasel body and lab can be re-used. On the final day of the ritual, the creator loses 1000 experience points and casts geas/quest, lesser planar binding and limited wish.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 683875, member: 7451"] Gods, I'm crazy Up next: Steam Powered Weasel Large Construct Hit Dice: 8d10 (44 hp) Initiative: +2 (Dex) Speed: 30ft (can’t run) AC: 25 (-1 size, +2 Dex, +14 natural) Attacks: Bite +12 melee Damage: Bite 2d6+9 Special Attacks: Improved grab, rend 3d6+9, spell-like abilities Special Qualities: Construct, fire immunity, damage reduction 20/+1, rust vulnerability Saves: Fort +2, Ref +4, Will +4 Abilities: Str 23, Dex 14, Con —, Int—, Wis 10, Cha 1 Climate/Terrain: Any land and underground Organization: Solitary or gang (2-4) Challenge Rating: 8 Treasure: None Alignment: Always neutral Advancement: 9-12 HD (Large), 13-18 HD (Huge) Steam powered weasels are weasel-like constructs powered by the vapors of a steam mephit trapped inside of it. A steam powered weasel looks like a large weasel made of iron. Its teeth are disproportionably large. It is about 10 feet long and weighs 1000 pounds. They do not speak, but the sound of whirring gears and plodding footsteps accompanies them. As previously mentioned, the steam powered weasel gets it’s energy from a trapped steam mephit, summoned at the creation of the construct. Combat Steam powered weasels attack with their powerful bites. Since the mephit does not control the weasel, the steam powered weasel fights at the commands of its creator. Once the steam powered weasel is destroyed, the mephit is freed, and it will usually attack the construct’s creator. Improved Grab (Ex): In order to use this ability, a steam powered weasel must hit a Medium-size or smaller foe with his bite attack. If it gets a hold, it can rend. Rend (Ex): A steam powered weasel that gets a hold latches onto the opponent and tears at the flesh. This attack automatically does 3d6+9 points of damage. Spell-like Ability: Once per hour- blur Caster level 5th. Rust Vulnerability (Ex): Steam powered weasels are affected normally by rust attacks, such as rusting grasp and a rust monster’s attacks. Construct: Immune to mind influencing effects, poison, disease and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage. Construction The first task in creating a steam powered weasel is assembling the body. This requires a Craft (armorsmithing) check (DC 20) and 50,000 gp. Then, an elaborate ritual takes place that requires two months to complete. Performing the rituals requires an arcane spellcaster of 12th or higher level with the Craft Magic Arms And Armor and Craft Wondrous Item feats. The creator must work 8 hours a day in a specially prepared laboratory. Such a lab requires 500 gp to establish. While not working on the rituals, the creator must rest and can perform no activities except eating, sleeping and talking. If the creator misses a day of rituals, the process fails and must be started over again. Money spent is lost, but not experience, and the weasel body and lab can be re-used. On the final day of the ritual, the creator loses 1000 experience points and casts geas/quest, lesser planar binding and limited wish. Demiurge out. [/QUOTE]
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