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<blockquote data-quote="demiurge1138" data-source="post: 687622" data-attributes="member: 7451"><p>Psychotic Jim, noted and corrected. I did these quite a while ago, when I was still a bit shaky on monster creation. And now for another creature from my vaults...</p><p></p><p>Boboli</p><p>Small Aberration</p><p>Hit Dice: 3d8+3 (16 hp)</p><p>Initiative: +6 (+2 Dex, +4 Improved Initiative)</p><p>Speed: 40ft</p><p>AC: 17 (+1 size, +2 Dex, +4 natural)</p><p>Attacks: Tail axe +3 melee or 2 electric rays +2 ranged</p><p>Damage: Tail axe 1d6+2 or electric ray 2d8</p><p>Face/Reach: 5ft by 5ft/ 5ft</p><p>Special Attacks: Electric ray</p><p>Special Qualities: Damage reduction 5/+1, electricity immunity, distort luck</p><p>Saves: Fort +2, Ref +3, Will +1 </p><p>Abilities: Str 14, Dex 15, Con 12, Int 18, Wis 6, Cha 10</p><p>Skills: Bluff +5, Climb +7, Escape Artist +7, Hide +7, Listen +3, Move Silently +7, Search +8, Spot +8*</p><p>Feats: Expertise, Improved Initiative, Improved Trip, Weapon Focus (electric ray)</p><p>Climate/Terrain: Cold or temperate plains and deserts</p><p>Organization: Solitary, pair or disaster (4-7)</p><p>Challenge Rating: 3</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: 4-7 HD (Small), 8-12 HD (Medium)</p><p> </p><p>Bobolis are small, bizarre creatures with an insatiable curiosity and a tendency to cause chaos. </p><p></p><p>A boboli is truly a strange creature; it has one large blue eye on its small head above a tiny mouth. The neckless head is attached to a cylindrical body with six legs, each with a tiny set of human-like hands. Their shoulders have two large, rounded antennae on them; these antennae produce electricity that the boboli uses to warm and defend itself. They are three feet long and weigh about 100 pounds. They are quite fond of food. They speak Common and Sylvan in high-pitched voices. They are fond of adventurers, and often follow them around. This can lead to chaos, as bobolis like to recklessly push buttons and their presence causes strange things to happen. </p><p></p><p>Combat</p><p></p><p>Bobolis only fight to defend themselves, but their very presence can cause bad things to happen anyway. When fighting, they prefer to use their electric rays.</p><p></p><p>Electric Ray (Ex): A boboli can fire these rays twice a round every 3 rounds, at a range of 60 feet.</p><p></p><p>Distort Luck (Su): The boboli emanates a wave of chaos that causes strange things to happen. All creatures within 20 feet of a boboli cannot detect traps. Also, traps do not affect the boboli. They instead affect the nearest creature. This of course, has limits. An obviously visible trap, like a pit, is still detectable, and a boboli cannot cross it. However, a magically glamered pit remains undetectable, and the boboli can walk over it with ease. The next creature to cross it, however, falls. The boboli can’t suppress this aura.</p><p></p><p>Skills: Due to the clarity of their one eye, bobolis gain a +5 to all Spot and Search checks.</p><p></p><p>In The Realms</p><p></p><p>Mages with the Improved Familiar feat can summon bobolis as familiars, granted the caster is 7th level and of chaotic alignment. Some alienists enjoy the company of bobolis, but most adventurers are not fond of them, to say the least. </p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 687622, member: 7451"] Psychotic Jim, noted and corrected. I did these quite a while ago, when I was still a bit shaky on monster creation. And now for another creature from my vaults... Boboli Small Aberration Hit Dice: 3d8+3 (16 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 40ft AC: 17 (+1 size, +2 Dex, +4 natural) Attacks: Tail axe +3 melee or 2 electric rays +2 ranged Damage: Tail axe 1d6+2 or electric ray 2d8 Face/Reach: 5ft by 5ft/ 5ft Special Attacks: Electric ray Special Qualities: Damage reduction 5/+1, electricity immunity, distort luck Saves: Fort +2, Ref +3, Will +1 Abilities: Str 14, Dex 15, Con 12, Int 18, Wis 6, Cha 10 Skills: Bluff +5, Climb +7, Escape Artist +7, Hide +7, Listen +3, Move Silently +7, Search +8, Spot +8* Feats: Expertise, Improved Initiative, Improved Trip, Weapon Focus (electric ray) Climate/Terrain: Cold or temperate plains and deserts Organization: Solitary, pair or disaster (4-7) Challenge Rating: 3 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 4-7 HD (Small), 8-12 HD (Medium) Bobolis are small, bizarre creatures with an insatiable curiosity and a tendency to cause chaos. A boboli is truly a strange creature; it has one large blue eye on its small head above a tiny mouth. The neckless head is attached to a cylindrical body with six legs, each with a tiny set of human-like hands. Their shoulders have two large, rounded antennae on them; these antennae produce electricity that the boboli uses to warm and defend itself. They are three feet long and weigh about 100 pounds. They are quite fond of food. They speak Common and Sylvan in high-pitched voices. They are fond of adventurers, and often follow them around. This can lead to chaos, as bobolis like to recklessly push buttons and their presence causes strange things to happen. Combat Bobolis only fight to defend themselves, but their very presence can cause bad things to happen anyway. When fighting, they prefer to use their electric rays. Electric Ray (Ex): A boboli can fire these rays twice a round every 3 rounds, at a range of 60 feet. Distort Luck (Su): The boboli emanates a wave of chaos that causes strange things to happen. All creatures within 20 feet of a boboli cannot detect traps. Also, traps do not affect the boboli. They instead affect the nearest creature. This of course, has limits. An obviously visible trap, like a pit, is still detectable, and a boboli cannot cross it. However, a magically glamered pit remains undetectable, and the boboli can walk over it with ease. The next creature to cross it, however, falls. The boboli can’t suppress this aura. Skills: Due to the clarity of their one eye, bobolis gain a +5 to all Spot and Search checks. In The Realms Mages with the Improved Familiar feat can summon bobolis as familiars, granted the caster is 7th level and of chaotic alignment. Some alienists enjoy the company of bobolis, but most adventurers are not fond of them, to say the least. Demiurge out. [/QUOTE]
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