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"I will lend you horses."
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<blockquote data-quote="Manbearcat" data-source="post: 9042127" data-attributes="member: 6696971"><p>Not sure why I didn't think of this one as its "I will lend you horses" straight up! Here is the Opportunity that came about as a result of the original When Spring Bursts Forth move in my 1st Stonetop game (which is on its last session):</p><p></p><p><em>Opportunity </em>- The neighboring steading of Marshedge recently drove out their horsebreeder and his family due to the claim of his daughters practicing witchcraft and cavorting with dangerous supernatural forces. They were headed west along the road to Stonetop with their family belongings and their Herd of Horses. Marshedge is 8 days travel to Stonetop via the roads...their exodus was 10 days ago...</p><p></p><p><a href="https://www.enworld.org/threads/stonetop-rpg-session-post-mortems.686741/post-8577326" target="_blank">Here</a> and <a href="https://www.enworld.org/threads/stonetop-rpg-session-post-mortems.686741/post-8586583" target="_blank">here </a>are a links to [USER=6785785]@hawkeyefan[/USER] 's Chronicle of the 1st bit of play where this is resolved (the whole Chronicle should be in there at some point; he plays The Judge playbook, in that game which is a Paladin of the Goddess of Knowledge and Order/Harmony over Chaos, and he is also the Stonetop mediator with his Instinct being Harmony; "To seek a path that makes everyone happy"). On the 2nd to 3rd page, you'll find my breaking down of the situation framing + player decision-space + move structure/action resolution + consequence-space which led to the snowballing resolution of "The Garret Family and Their Horses."</p><p></p><p>Its way too much content to put into the thread, but the links there should help anyone wondering how "I lend you horses" situation framing and resultant play resolves. </p><p></p><p>Horses actually have featured heavily in a lot of my games recently actually. Even my most recent Blades in the Dark game saw horses heavily featured as both (deadly...and man did this produce some lawls) antagonist and Cohort!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9042127, member: 6696971"] Not sure why I didn't think of this one as its "I will lend you horses" straight up! Here is the Opportunity that came about as a result of the original When Spring Bursts Forth move in my 1st Stonetop game (which is on its last session): [I]Opportunity [/I]- The neighboring steading of Marshedge recently drove out their horsebreeder and his family due to the claim of his daughters practicing witchcraft and cavorting with dangerous supernatural forces. They were headed west along the road to Stonetop with their family belongings and their Herd of Horses. Marshedge is 8 days travel to Stonetop via the roads...their exodus was 10 days ago... [URL='https://www.enworld.org/threads/stonetop-rpg-session-post-mortems.686741/post-8577326']Here[/URL] and [URL='https://www.enworld.org/threads/stonetop-rpg-session-post-mortems.686741/post-8586583']here [/URL]are a links to [USER=6785785]@hawkeyefan[/USER] 's Chronicle of the 1st bit of play where this is resolved (the whole Chronicle should be in there at some point; he plays The Judge playbook, in that game which is a Paladin of the Goddess of Knowledge and Order/Harmony over Chaos, and he is also the Stonetop mediator with his Instinct being Harmony; "To seek a path that makes everyone happy"). On the 2nd to 3rd page, you'll find my breaking down of the situation framing + player decision-space + move structure/action resolution + consequence-space which led to the snowballing resolution of "The Garret Family and Their Horses." Its way too much content to put into the thread, but the links there should help anyone wondering how "I lend you horses" situation framing and resultant play resolves. Horses actually have featured heavily in a lot of my games recently actually. Even my most recent Blades in the Dark game saw horses heavily featured as both (deadly...and man did this produce some lawls) antagonist and Cohort! [/QUOTE]
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