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<blockquote data-quote="payn" data-source="post: 9044237" data-attributes="member: 90374"><p>Mongoose 2E. There is a custom faction system included in the POD material that guides you on attitudes and likeliness of assistance. I start there as my base of how an NPC/faction will react initially to the Travellers. Then, the Travellers get to come up with how they want to take the interaction forward. I'll allow them to use their skills with degrees of success based on effect. In Mongoose Traveller that means how much they missed or surpassed the target of 8 on the skill check.</p><p></p><p>For example, some of the Travellers enemies might come across them in a neutral starport. The travellers may not want a brawl to break out and so convince the enemy its not a good idea to do this here. Conversely, a friendly allied NPC will do a good amount to help a Traveller, but they might not be willing to put themselves in front of a laser pistol. Travellers might convince them that the situation is worth it. Context plus role play and go from there on how it all plays out.</p></blockquote><p></p>
[QUOTE="payn, post: 9044237, member: 90374"] Mongoose 2E. There is a custom faction system included in the POD material that guides you on attitudes and likeliness of assistance. I start there as my base of how an NPC/faction will react initially to the Travellers. Then, the Travellers get to come up with how they want to take the interaction forward. I'll allow them to use their skills with degrees of success based on effect. In Mongoose Traveller that means how much they missed or surpassed the target of 8 on the skill check. For example, some of the Travellers enemies might come across them in a neutral starport. The travellers may not want a brawl to break out and so convince the enemy its not a good idea to do this here. Conversely, a friendly allied NPC will do a good amount to help a Traveller, but they might not be willing to put themselves in front of a laser pistol. Travellers might convince them that the situation is worth it. Context plus role play and go from there on how it all plays out. [/QUOTE]
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