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I will Living Greyhawk no more!
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<blockquote data-quote="Barendd Nobeard" data-source="post: 889055" data-attributes="member: 960"><p>Modules in LG are quite variable. If you only played two modules, you haven't even scratched the surface. I'd ask around for recommendations and only play modules that have a good reputation. Every region has some stinkers (some more than others <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ), and it sounds like you found one on the 2nd module you played.</p><p></p><p>You should also pay attention to the module blurb. If it says that you're helping someone win a race, then don't expect a dungeon crawl. Most blurbs are fairly accurate (in a very general sense), and if you ask around other players will eagerly tell you (1) if a module is good, and (2) if a blurb is mis-leading. These two pieces of information can even be spoiler-free--just be sure to tell people you ask that you don't want any spoilers.</p><p></p><p></p><p>Well, they did close down the "Magic Mart" so you can't just go around buying wands any more. I don't think the new paperwork is more or less than before--it's just re-arranged somewhat. Still annoying, though. I like <strong>Living Death</strong>, where 90% of the paperwork is just on the honor system, and only very important or hard to come by items require paperwork.</p><p></p><p></p><p>And they're getting rid of voting for "best" player at tables. Since they're getting rid of the <em>die bump</em> certs for "winning" a table, it's not really a big deal. Everyone will get rewards from HQ based simply on what they play. (Now, what the rewards are is an entirely different rant. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> - for playing a lot of LG, you now get "campaign cards" for a <strong>different</strong> campaign--lol!)</p><p></p><p></p><p>Good questions.</p><p></p><p></p><p>The upshot is, that LG (and any living campaign run by the RPGA) is a crap-shoot. It's a crap-shoot module wise (both within and across different regions) <u>and</u> it's a crap-shoot player wise if you are playing with strangers at a con <u>and</u> it's a crap-shoot DM-wise (ask P-Kitty about his first experience as an RPGA judge <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ). </p><p></p><p>I have had some <strong>fantastic</strong> role-playing experiences at RPGA events. And some <strong>horrible</strong> ones, too. But overall, after 40+ modules and about a half-dozen "interactcives" of LG in less than two years, it's been a lot of fun. After a while, I started to play with friends (some met through LG) a lot, so at least part of the table is people I already know.</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 889055, member: 960"] Modules in LG are quite variable. If you only played two modules, you haven't even scratched the surface. I'd ask around for recommendations and only play modules that have a good reputation. Every region has some stinkers (some more than others ;) ), and it sounds like you found one on the 2nd module you played. You should also pay attention to the module blurb. If it says that you're helping someone win a race, then don't expect a dungeon crawl. Most blurbs are fairly accurate (in a very general sense), and if you ask around other players will eagerly tell you (1) if a module is good, and (2) if a blurb is mis-leading. These two pieces of information can even be spoiler-free--just be sure to tell people you ask that you don't want any spoilers. Well, they did close down the "Magic Mart" so you can't just go around buying wands any more. I don't think the new paperwork is more or less than before--it's just re-arranged somewhat. Still annoying, though. I like [b]Living Death[/b], where 90% of the paperwork is just on the honor system, and only very important or hard to come by items require paperwork. And they're getting rid of voting for "best" player at tables. Since they're getting rid of the [i]die bump[/i] certs for "winning" a table, it's not really a big deal. Everyone will get rewards from HQ based simply on what they play. (Now, what the rewards are is an entirely different rant. :D - for playing a lot of LG, you now get "campaign cards" for a [b]different[/b] campaign--lol!) Good questions. The upshot is, that LG (and any living campaign run by the RPGA) is a crap-shoot. It's a crap-shoot module wise (both within and across different regions) [u]and[/u] it's a crap-shoot player wise if you are playing with strangers at a con [u]and[/u] it's a crap-shoot DM-wise (ask P-Kitty about his first experience as an RPGA judge :D ). I have had some [b]fantastic[/b] role-playing experiences at RPGA events. And some [b]horrible[/b] ones, too. But overall, after 40+ modules and about a half-dozen "interactcives" of LG in less than two years, it's been a lot of fun. After a while, I started to play with friends (some met through LG) a lot, so at least part of the table is people I already know. [/QUOTE]
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