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<blockquote data-quote="Outlaw" data-source="post: 895686" data-attributes="member: 5907"><p>I would have to disagree. I have yet to play a core module that has the depth and flavor that my regional modules have. I was lucky enough to fall into a region that matched my style of play and offered the kind of flavor I wanted.</p><p></p><p>With the constant rules changes, though, I don't think any region is what it used to be. I know my favorite modules are still from the first year. I will only play a core module if I have nothing else to play. "What, we want to sail across the Nyr Dyv and infiltrate a city home to tens of thousands of orcs? Suuuurrreee!"</p><p></p><p>I don't think so. It's poor attention by the people in charge that don't keep an eye on the common sense meter. And I make that mistake from time to time. When you're looking at the thing from the start, sometimes a change seems to be an improvement and then after the fact you say "what am I thinking!"</p><p></p><p>I approved a module where the PCs were raiding a crypt. Someone brought that to my attention and I smacked myself. Usually I'm the first person to point out to authors that they're creating a situation where paladins and perhaps other good aligned PCs would refuse to go to. It's always a delicate balance.</p><p></p><p>As for a bad experience in LG, year 2 definitely threw a wrench in the gears. The focus then and still now but not to the same degree, is about winning combat and jumping through hoops to get max XP. When playing LG the first question I always here is, What APL are we playing at? I miss just sitting down and playing. (And I have five LG characters, from four different regions, just so we're clear on that).</p><p></p><p>Getting to run Living Kalamar and playing campaigns like Living Jungle and Living Spycraft has really rekindled my interest in Living campaigns. Playing Greyhawk isn't the priority for me that it was a year ago.</p></blockquote><p></p>
[QUOTE="Outlaw, post: 895686, member: 5907"] I would have to disagree. I have yet to play a core module that has the depth and flavor that my regional modules have. I was lucky enough to fall into a region that matched my style of play and offered the kind of flavor I wanted. With the constant rules changes, though, I don't think any region is what it used to be. I know my favorite modules are still from the first year. I will only play a core module if I have nothing else to play. "What, we want to sail across the Nyr Dyv and infiltrate a city home to tens of thousands of orcs? Suuuurrreee!" I don't think so. It's poor attention by the people in charge that don't keep an eye on the common sense meter. And I make that mistake from time to time. When you're looking at the thing from the start, sometimes a change seems to be an improvement and then after the fact you say "what am I thinking!" I approved a module where the PCs were raiding a crypt. Someone brought that to my attention and I smacked myself. Usually I'm the first person to point out to authors that they're creating a situation where paladins and perhaps other good aligned PCs would refuse to go to. It's always a delicate balance. As for a bad experience in LG, year 2 definitely threw a wrench in the gears. The focus then and still now but not to the same degree, is about winning combat and jumping through hoops to get max XP. When playing LG the first question I always here is, What APL are we playing at? I miss just sitting down and playing. (And I have five LG characters, from four different regions, just so we're clear on that). Getting to run Living Kalamar and playing campaigns like Living Jungle and Living Spycraft has really rekindled my interest in Living campaigns. Playing Greyhawk isn't the priority for me that it was a year ago. [/QUOTE]
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