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*Pathfinder & Starfinder
I would like a simple sorceror revision.
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<blockquote data-quote="Khaalis" data-source="post: 1934788" data-attributes="member: 2167"><p>Having repeatedly bashed out arguments and concepts of the sorcerer, I feel that the delayed levels of spellcasting is a viable and balancing trade factor for gaining spontaneous casting. Even though I have written a Lineage based sorcerer, I too also use a "simplified" base sorcerer.</p><p></p><p>Skills 4+INT</p><p>Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int) and Use Magic Device (Cha)</p><p></p><p>1 - Summon Familiar, Sorcerous Metamagic</p><p>2 - Detect Magic</p><p>5 - Sorcerous Metamagic</p><p>10- Sorcerous Metamagic</p><p>15 - Sorcerous Metamagic</p><p>20 - Sorcerous Metamagic</p><p></p><p><strong>Detect Magic (Su):</strong> Beginning at 2nd level, the sorcerer can use <em>detect magic</em> as the spell at will. Their caster level is equal to their sorcerer class level.</p><p></p><p><strong>Sorcerous Metamagic:</strong> The sorcerer may choose to take any Metamagic, Sudden Metamagic, or Spontaneous Metamagic (UA Variant) feat of their choice at 1st, 5th, 10th, 15th, and 20th levels.</p><p></p><p></p><p>For flavorful variants we have the following:</p><p></p><p><strong><u>VARIANTS</u></strong></p><p>* Note: Skills listed already appear in the "Alternate Sorcerer" list, but are listed here for those using only the CORE Sorcerer skill list.</p><p></p><p></p><p><span style="color: Blue">Battle Sorcerer</span> (per Unearthed Arcana):</p><p>• Increase HD from d4 to d8</p><p>• Increase BAB to Intermediate</p><p>• Gain 1 new class skill: Intimidate*</p><p>• Gain Martial Weapon Proficiency feat</p><p>• Gain Light Armor Proficiency feat</p><p>• Gain ability to cast in Light armor at no Arcane Spell Failure</p><p>Costs:</p><p>• Reduce spell slots by 1 per spell level</p><p>• Reduce spells known by 1 per spell level</p><p></p><p><strong><u>NEW VARIANTS</u></strong></p><p><span style="color: Blue">Divine Sorcerer:</span> The divine sorcerer is a sorcerer who has devoted themselves to following a particular religion from which they form the focus of their life. This focus influences the sorcerer’s innate magic as much as their personality and their actions in life.</p><p>• Increase HD from d4 to d6</p><p>• Increase BAB to Intermediate</p><p>• Gain Light Armor Proficiency feat</p><p>• Gain ability to cast in Light armor at no Arcane Spell Failure</p><p>• Gain as class skills: Diplomacy*, Heal, Knowledge (religion, planes)</p><p>• Gain 2 Cleric Domains, gaining the powers and access to the domain spells as part of the sorcerer’s spell list</p><p> Costs:</p><p>• Reduce spell slots by 1 per spell level</p><p>• Reduce spells known by 1 per spell level</p><p>• No familiar</p><p>• Must be within one alignment step from their chosen deity</p><p></p><p><span style="color: blue">Nature Sorcerer:</span> The nature sorcerer is a sorcerer who has either devoted themselves to the way of nature or who has chosen or been forced to survive in the wilds. In whichever case, their ability to survive in wilderness terrains has become more the central focus of their life. This focus influences the sorcerer’s innate magic as much as their personality and their actions in life.</p><p>• Increase HD from d4 to d6</p><p>• Gain Light Armor Proficiency feat</p><p>• Gain ability to cast in Light armor at no Arcane Spell Failure</p><p>• Gain new class skills: Handle Animal, Heal, Knowledge (nature), Listen, Spot and Survival, and 4 skill points*</p><p>• May learn any spell on the Ranger Spell List as if they were part of the sorcerer’s spell list</p><p>• Gain an Animal Companion (as a Druid) instead of a Familiar</p><p>• Gain one of the following as a bonus class ability: Track feat, Nature Sense (as druid), or Wild Empathy (as druid).</p><p> Costs:</p><p>• Reduce spell slots by 1 per spell level</p><p>• Reduce spells known by 1 per spell level</p><p>• Must be partially Neutral in alignment</p><p></p><p><span style="color: blue">Stealth Sorcerer:</span> The stealth sorcerer is a sorcerer who has devoted themselves to working within the criminal elements of the underworld. This can be working for a crime guild, using their powers for stealth and burglary etc. This focus influences the sorcerer’s innate magic as much as their personality and their actions in life.</p><p>• Increase HD from d4 to d6</p><p>• Gain Light Armor Proficiency feat</p><p>• Gain ability to cast in Light armor at no Arcane Spell Failure</p><p>• Gain 6+INT skill points</p><p>• Gain as class skills: Appraise, Balance, Climb, Decipher Script, Diplomacy*, Disguise, Escape Artist, Forgery, Gather Information*, Hide, Intimidate*, Jump, Knowledge (local), Listen, Move Silently, Open Lock, Perform, Search, Sense Motive*, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device* and Use Rope.</p><p>Costs:</p><p>• Reduce spell slots by 1 per spell level</p><p>• Reduce spells known by 1 per spell level</p><p></p><p><span style="color: blue">Contemplative Sorcerer:</span> The contemplative sorcerer is a sorcerer who has devoted themselves to the way of monastic training and philosophy. Their philosophy becomes the central focus of their life. This focus influences the sorcerer’s innate magic as much as their personality and their actions in life.</p><p>• Increase HD from d4 to d8</p><p>• Increase BAB to Intermediate</p><p>• Gain 1 new class skill: Knowledge (religion)</p><p>• Gain Improved Unarmed Strike feat</p><p>• Gain Stunning Fist feat</p><p>• Gain the following class ability:</p><p>AC Bonus (Ex): When unarmored and unencumbered, the sorcerer adds their Wisdom bonus (if any) to their AC. In addition, they gain a +1 bonus to AC at 5th level. This bonus increases by 1 for every five sorcerer levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the sorcerer is flat-footed. They lose these bonuses when they are immobilized or helpless, when they wear any armor, when they carry a shield, or when they carry a medium or heavy load.</p><p>Costs:</p><p>• Reduce spell slots by 1 per spell level</p><p>• Reduce spells known by 1 per spell level</p><p>• No Familiar</p><p>• Must be Lawful in alignment</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1934788, member: 2167"] Having repeatedly bashed out arguments and concepts of the sorcerer, I feel that the delayed levels of spellcasting is a viable and balancing trade factor for gaining spontaneous casting. Even though I have written a Lineage based sorcerer, I too also use a "simplified" base sorcerer. Skills 4+INT Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int) and Use Magic Device (Cha) 1 - Summon Familiar, Sorcerous Metamagic 2 - Detect Magic 5 - Sorcerous Metamagic 10- Sorcerous Metamagic 15 - Sorcerous Metamagic 20 - Sorcerous Metamagic [b]Detect Magic (Su):[/b] Beginning at 2nd level, the sorcerer can use [i]detect magic[/i] as the spell at will. Their caster level is equal to their sorcerer class level. [b]Sorcerous Metamagic:[/b] The sorcerer may choose to take any Metamagic, Sudden Metamagic, or Spontaneous Metamagic (UA Variant) feat of their choice at 1st, 5th, 10th, 15th, and 20th levels. For flavorful variants we have the following: [B][U]VARIANTS[/U][/B] * Note: Skills listed already appear in the "Alternate Sorcerer" list, but are listed here for those using only the CORE Sorcerer skill list. [COLOR=Blue]Battle Sorcerer[/COLOR] (per Unearthed Arcana): • Increase HD from d4 to d8 • Increase BAB to Intermediate • Gain 1 new class skill: Intimidate* • Gain Martial Weapon Proficiency feat • Gain Light Armor Proficiency feat • Gain ability to cast in Light armor at no Arcane Spell Failure Costs: • Reduce spell slots by 1 per spell level • Reduce spells known by 1 per spell level [B][U]NEW VARIANTS[/U][/B] [COLOR=Blue]Divine Sorcerer:[/COLOR] The divine sorcerer is a sorcerer who has devoted themselves to following a particular religion from which they form the focus of their life. This focus influences the sorcerer’s innate magic as much as their personality and their actions in life. • Increase HD from d4 to d6 • Increase BAB to Intermediate • Gain Light Armor Proficiency feat • Gain ability to cast in Light armor at no Arcane Spell Failure • Gain as class skills: Diplomacy*, Heal, Knowledge (religion, planes) • Gain 2 Cleric Domains, gaining the powers and access to the domain spells as part of the sorcerer’s spell list Costs: • Reduce spell slots by 1 per spell level • Reduce spells known by 1 per spell level • No familiar • Must be within one alignment step from their chosen deity [color=blue]Nature Sorcerer:[/color] The nature sorcerer is a sorcerer who has either devoted themselves to the way of nature or who has chosen or been forced to survive in the wilds. In whichever case, their ability to survive in wilderness terrains has become more the central focus of their life. This focus influences the sorcerer’s innate magic as much as their personality and their actions in life. • Increase HD from d4 to d6 • Gain Light Armor Proficiency feat • Gain ability to cast in Light armor at no Arcane Spell Failure • Gain new class skills: Handle Animal, Heal, Knowledge (nature), Listen, Spot and Survival, and 4 skill points* • May learn any spell on the Ranger Spell List as if they were part of the sorcerer’s spell list • Gain an Animal Companion (as a Druid) instead of a Familiar • Gain one of the following as a bonus class ability: Track feat, Nature Sense (as druid), or Wild Empathy (as druid). Costs: • Reduce spell slots by 1 per spell level • Reduce spells known by 1 per spell level • Must be partially Neutral in alignment [color=blue]Stealth Sorcerer:[/color] The stealth sorcerer is a sorcerer who has devoted themselves to working within the criminal elements of the underworld. This can be working for a crime guild, using their powers for stealth and burglary etc. This focus influences the sorcerer’s innate magic as much as their personality and their actions in life. • Increase HD from d4 to d6 • Gain Light Armor Proficiency feat • Gain ability to cast in Light armor at no Arcane Spell Failure • Gain 6+INT skill points • Gain as class skills: Appraise, Balance, Climb, Decipher Script, Diplomacy*, Disguise, Escape Artist, Forgery, Gather Information*, Hide, Intimidate*, Jump, Knowledge (local), Listen, Move Silently, Open Lock, Perform, Search, Sense Motive*, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device* and Use Rope. Costs: • Reduce spell slots by 1 per spell level • Reduce spells known by 1 per spell level [color=blue]Contemplative Sorcerer:[/color] The contemplative sorcerer is a sorcerer who has devoted themselves to the way of monastic training and philosophy. Their philosophy becomes the central focus of their life. This focus influences the sorcerer’s innate magic as much as their personality and their actions in life. • Increase HD from d4 to d8 • Increase BAB to Intermediate • Gain 1 new class skill: Knowledge (religion) • Gain Improved Unarmed Strike feat • Gain Stunning Fist feat • Gain the following class ability: AC Bonus (Ex): When unarmored and unencumbered, the sorcerer adds their Wisdom bonus (if any) to their AC. In addition, they gain a +1 bonus to AC at 5th level. This bonus increases by 1 for every five sorcerer levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the sorcerer is flat-footed. They lose these bonuses when they are immobilized or helpless, when they wear any armor, when they carry a shield, or when they carry a medium or heavy load. Costs: • Reduce spell slots by 1 per spell level • Reduce spells known by 1 per spell level • No Familiar • Must be Lawful in alignment [/QUOTE]
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I would like a simple sorceror revision.
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