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General Tabletop Discussion
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Iain, Ian, and You
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<blockquote data-quote="howandwhy99" data-source="post: 6048828" data-attributes="member: 3192"><p>I design and play D&D as a Reality Puzzle Game. It's a memory test, but strategy (beyond choice making) matters too. It's to your benefit to think a few moves ahead.</p><p></p><p>I basically explain it as imagining the world expressed to you by another as "real" because we often think of real as existent, an actuality we are not the whole creator of.</p><p></p><p>To further explain it from other games I mention computer software. Do you treat computer software as your clay to create your desires? Or do you use the software as a game attempting to figure out how to accomplish your goals within it?</p><p></p><p>I describe this as Puzzle or Palette thinking. And it's really just a perspective shift. I think when we move ourselves into character perspective we move ourselves as puzzles. Palette thinking is acting as creator of out environment except for the palette. </p><p></p><p>I think this is basically your Skinner Box D&D or Toybox D&D. </p><p></p><p>There are more absolutist ideologies on both sides, some that remove Free Will (choice making) as existent and others that place "Agents" in the roll of omnipotent omniscients. In my opinion, it's best not to go too overboard either way or you get shut down rigid thinking or a culture of collective solipsism. </p><p></p><p>But in regards to Dungeons & Dragons I don't think there's any doubt it's historically a cooperative simulation game hidden behind a screen and treated like a reality puzzle. You don't have to play it that way, but it can be both beneficial and pleasurable to do so. Just look at all those who play computer games (software) as puzzles.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6048828, member: 3192"] I design and play D&D as a Reality Puzzle Game. It's a memory test, but strategy (beyond choice making) matters too. It's to your benefit to think a few moves ahead. I basically explain it as imagining the world expressed to you by another as "real" because we often think of real as existent, an actuality we are not the whole creator of. To further explain it from other games I mention computer software. Do you treat computer software as your clay to create your desires? Or do you use the software as a game attempting to figure out how to accomplish your goals within it? I describe this as Puzzle or Palette thinking. And it's really just a perspective shift. I think when we move ourselves into character perspective we move ourselves as puzzles. Palette thinking is acting as creator of out environment except for the palette. I think this is basically your Skinner Box D&D or Toybox D&D. There are more absolutist ideologies on both sides, some that remove Free Will (choice making) as existent and others that place "Agents" in the roll of omnipotent omniscients. In my opinion, it's best not to go too overboard either way or you get shut down rigid thinking or a culture of collective solipsism. But in regards to Dungeons & Dragons I don't think there's any doubt it's historically a cooperative simulation game hidden behind a screen and treated like a reality puzzle. You don't have to play it that way, but it can be both beneficial and pleasurable to do so. Just look at all those who play computer games (software) as puzzles. [/QUOTE]
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