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[IC] Adventures in Middle-Earth – ‘Where Rivers Run With Gold’
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<blockquote data-quote="GreenKarl" data-source="post: 7499289" data-attributes="member: 6801242"><p>The heroes all marvel at the majesty of the herd and the rest of the day they fell an extra spring in their steps, finding themselves smiling for no reason. As twilight falls a mist rolls in from the north. Beldor points out a single dock ahead where he is too meet his friends. Within a half-hour a trio of rafts emerge from the mist on the river. Green-cloaked figures punt these rafts towards the shore.</p><p></p><p>The Elves greet Baldor and the company warmly – the merchant is well known to them. The Elves are also quite amused and fascinated by Belgo; they say there are few children among them in these days. </p><p></p><p>The ponies are unloaded and their burdens transferred to the rafts. The animals are initially wary about getting onto the rafts, but one of the Elves whispers in the ponies’ ears,</p><p>and instantly all four of the animals become perfectly calm, happily trot onto the rafts and stand stock-still in the middle.</p><p></p><p>Once departed, the Elves expertly pilot their rafts against the current of the Forest River. After several days of slow travel, the land on either side of the rafts rises and turns stony and wooded, and the company pass into the shadow of the trees. It is as though the rafts are sailing up a dark tunnel, as the branches interlace overhead into a dark canopy. The company glimpse tall hills in gaps between the trees, until the river widens and the trees grow thinner once again. Here, a bay opens, and huts cling close to a shingly shore. The Elves steer up a stream which flows out of a rocky canyon. The canyon walls grow higher and higher, until the rafts pass a portcullis and suddenly they find themselves at the entrance into the outer caves of the Elvenking.</p><p></p><p>At these new docks, Beldor is meet by another Elf whom greets him and Belgo warmly. With a slightly more weary eye the Elf turns towards the heroes. In <span style="color: #333333">Sindarin, he greets </span><span style="color: #454545">Caranthir as 'Traveler', and too all he speaks to them in the Common Tongue saying "Well meet friends of Beldor. I am </span>Lindar, master of the King's Cellars. I mean no insult but we do not know you. I would ask that you remain here and... guard these wares with my men. You will be provided food and shelter. Beldor and his son will return within a day or two..." </p><p></p><p></p><p></p><p>[gm]In the halls of the Elven-king, it is expected that one of the heroes makes a <strong>DC 15 Intelligence (Traditions)</strong> check. Less educated heroes might make a <strong>DC 20 Charisma (Persuasion) </strong>check instead. Whomever does so gains a +1 because of the food and another +1 because you have an Elf in your group. You can gain other bonuses (or penalties) with role-playing stuff and acting in a certain way, etc. These bonus can come any ANY character (not just the one making the check). </p><p></p><p>Remember everyone has two <strong>Inspiration Points </strong>and that you can spend them <em>after </em>you have made a check.</p><p></p><p>Also as everyone made their rolls above you all get to ignore the first level of Exhaustion on your... next Journey (the meat of this adventure)[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7499289, member: 6801242"] The heroes all marvel at the majesty of the herd and the rest of the day they fell an extra spring in their steps, finding themselves smiling for no reason. As twilight falls a mist rolls in from the north. Beldor points out a single dock ahead where he is too meet his friends. Within a half-hour a trio of rafts emerge from the mist on the river. Green-cloaked figures punt these rafts towards the shore. The Elves greet Baldor and the company warmly – the merchant is well known to them. The Elves are also quite amused and fascinated by Belgo; they say there are few children among them in these days. The ponies are unloaded and their burdens transferred to the rafts. The animals are initially wary about getting onto the rafts, but one of the Elves whispers in the ponies’ ears, and instantly all four of the animals become perfectly calm, happily trot onto the rafts and stand stock-still in the middle. Once departed, the Elves expertly pilot their rafts against the current of the Forest River. After several days of slow travel, the land on either side of the rafts rises and turns stony and wooded, and the company pass into the shadow of the trees. It is as though the rafts are sailing up a dark tunnel, as the branches interlace overhead into a dark canopy. The company glimpse tall hills in gaps between the trees, until the river widens and the trees grow thinner once again. Here, a bay opens, and huts cling close to a shingly shore. The Elves steer up a stream which flows out of a rocky canyon. The canyon walls grow higher and higher, until the rafts pass a portcullis and suddenly they find themselves at the entrance into the outer caves of the Elvenking. At these new docks, Beldor is meet by another Elf whom greets him and Belgo warmly. With a slightly more weary eye the Elf turns towards the heroes. In [COLOR=#333333]Sindarin, he greets [/COLOR][COLOR=#454545]Caranthir as 'Traveler', and too all he speaks to them in the Common Tongue saying "Well meet friends of Beldor. I am [/COLOR]Lindar, master of the King's Cellars. I mean no insult but we do not know you. I would ask that you remain here and... guard these wares with my men. You will be provided food and shelter. Beldor and his son will return within a day or two..." [gm]In the halls of the Elven-king, it is expected that one of the heroes makes a [B]DC 15 Intelligence (Traditions)[/B] check. Less educated heroes might make a [B]DC 20 Charisma (Persuasion) [/B]check instead. Whomever does so gains a +1 because of the food and another +1 because you have an Elf in your group. You can gain other bonuses (or penalties) with role-playing stuff and acting in a certain way, etc. These bonus can come any ANY character (not just the one making the check). Remember everyone has two [B]Inspiration Points [/B]and that you can spend them [I]after [/I]you have made a check. Also as everyone made their rolls above you all get to ignore the first level of Exhaustion on your... next Journey (the meat of this adventure)[/gm] [/QUOTE]
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[IC] Adventures in Middle-Earth – ‘Where Rivers Run With Gold’
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