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(IC) Against the Giants PBP Group 1
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<blockquote data-quote="FitzTheRuke" data-source="post: 9222843" data-attributes="member: 59816"><p>Sure enough, the dwarves, who were skilled at the work they were doing, were in too much of a hurry to get out for the conditions of the tunnel. To make matters worse - while they had tools - they lacked proper equipment in the form of support beams. With no other choice, they safely collapsed the end of the tunnel twice (both times causing the group to have to move back to continue to breathe).</p><p></p><p>But finding that no way out revealed itself both those times (not even after an hour of clearing the resulting debris), they attempted a third, larger collapse. This time, things went quite badly. Even with Bible's warning as the side of the tunnel that had been expected to hold fell inward (the orcs and others had pulled well back). Four dwarves were buried.</p><p></p><p><strong>"We must get ta them quick!"</strong> said a remaining dwarf, looking to the adventurers for aid, <strong>"Afore they run oot o'breath!"</strong></p><p></p><p>[ooc]That'll be STR or CON checks for anyone who wants to pitch in. Athletics can apply, as can any tool proficiencies that you think might make a difference. I just remembered that you left two captured Orogs, more orcs, dwarves, and four rescued humans in the crypt-barracks. I assume that you are finding a way out before returning to rescue them, but it's going to have been more than an hour. Someone can go back and get them while the dwarves are digging, if you like. Heck, Tamanar can go with some orcs to do it (not that <em>they</em> get along very well). But needs must.[/ooc]</p><p>[spoiler="Map"][ATTACH=full]340523[/ATTACH]</p><p>[spoiler="Rolls"]</p><p>dc15, with Advantage for Dwarves to dig out without any mishaps:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=285889" target="_blank">Check: 2D20.HIGH(1)+3 = [3, 1]+3 = 6</a> Oops.[/ooc][/spoiler][/spoiler]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9222843, member: 59816"] Sure enough, the dwarves, who were skilled at the work they were doing, were in too much of a hurry to get out for the conditions of the tunnel. To make matters worse - while they had tools - they lacked proper equipment in the form of support beams. With no other choice, they safely collapsed the end of the tunnel twice (both times causing the group to have to move back to continue to breathe). But finding that no way out revealed itself both those times (not even after an hour of clearing the resulting debris), they attempted a third, larger collapse. This time, things went quite badly. Even with Bible's warning as the side of the tunnel that had been expected to hold fell inward (the orcs and others had pulled well back). Four dwarves were buried. [b]"We must get ta them quick!"[/b] said a remaining dwarf, looking to the adventurers for aid, [b]"Afore they run oot o'breath!"[/b] [ooc]That'll be STR or CON checks for anyone who wants to pitch in. Athletics can apply, as can any tool proficiencies that you think might make a difference. I just remembered that you left two captured Orogs, more orcs, dwarves, and four rescued humans in the crypt-barracks. I assume that you are finding a way out before returning to rescue them, but it's going to have been more than an hour. Someone can go back and get them while the dwarves are digging, if you like. Heck, Tamanar can go with some orcs to do it (not that [I]they[/I] get along very well). But needs must.[/ooc] [spoiler="Map"][ATTACH type="full"]340523[/ATTACH] [spoiler="Rolls"] dc15, with Advantage for Dwarves to dig out without any mishaps: [url=http://roll.coyotecode.net/lookup.php?rollid=285889]Check: 2D20.HIGH(1)+3 = [3, 1]+3 = 6[/url] Oops.[/ooc][/spoiler][/spoiler] [/QUOTE]
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